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  1. #1831
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by PrettyPrincess View Post
    um...I thought there has been crying since the forums launched?
    They come in cycles from what I've noticed.
    (3)

  2. #1832
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by grandm View Post
    this is good news about class info being released. i wonder if we will get an answer to the question what is a PUG, dps or evade tank?
    Both I'd say. They have abilities that revolve around them dodging attacks which isn't going to occur frequently, if at all, if they're not the main target of an enemy's attacks. On the same end they have abilities which don't have said requirements so they can also DPS.

    You could say the same about Gladiator and Marauder although it's probably a little more obvious that they were designed to be tanks. The HP nerf on Pugilist doesn't fall in line with the other two classes is what is a little confusing.
    (0)

  3. #1833
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Orophin View Post
    Both I'd say. They have abilities that revolve around them dodging attacks which isn't going to occur frequently, if at all, if they're not the main target of an enemy's attacks. On the same end they have abilities which don't have said requirements so they can also DPS.

    You could say the same about Gladiator and Marauder although it's probably a little more obvious that they were designed to be tanks. The HP nerf on Pugilist doesn't fall in line with the other two classes is what is a little confusing.
    I could deal with the HP - Materia fixes that somewhat. Can't deal with the fact that PUG doesn't put out enough DPS or hate to overcome either the DD's or the other tanks, so has no access to their most powerful attacks, so they can't do enough damage to compete.... This just sorta leaves them hanging in the middle.

    Could easily be solved by giving pug (monk?) enfeebling or stat-lowering attacks to a greater degree. Like Victimize, but more so. Give me a poison fist or knockout punch and I'd be happy.
    (0)

  4. #1834
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    um...I thought there has been crying since the forums launched?
    I'm sure he means bloody tears.
    (0)

  5. #1835
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Oh man he said "traits list" thats one thing ff11 had that this game does not. Good auto traits that made the class/jobs different/unquie. War got double attack, SMN got auto refresh, NIN got duel wield. etc. Giving auto traits should make this game much better i can not wait for them.
    (3)

  6. #1836
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    im pretty sure its X Y in game too.
    I'm pretty sure it's Y, X in game because it confused the heck out of me when I first tried to read coordinates.
    (0)

  7. #1837
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DNO View Post
    Oh man he said "traits list" thats one thing ff11 had that this game does not. Good auto traits that made the class/jobs different/unquie. War got double attack, SMN got auto refresh, NIN got duel wield. etc. Giving auto traits should make this game much better i can not wait for them.
    This game has it, it was just done in such a backwards way compared to XI's.
    (0)

  8. #1838
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Jennestia View Post
    I'm sure he means bloody tears.
    hmmm...this is quite possible then.
    (1)

  9. #1839
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    The confusing part is the way the map is laid out. Most NA people read left to right, and the first thing they see on the map is the vertical coordinates. Leading to confusion errors. When using <pos>, the coordinates are Horizonatal: Vertical, as per normal maps.
    (1)


  10. #1840
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jennestia View Post
    This game has it, it was just done in such a backwards way compared to XI's.
    Str -10 INT +10 is not the idea i had in mind.

    Only good one is prime conditioning .... basicly im hoping traits will be useful and not suck.
    (0)

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