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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Wow I don't know what to say about the latest news. I really thought SE had learned from it's mistakes and decided to use a hate system that they've done before and seen to work.

    While I appreciate their willingness to innovate I didn't think they'd risk screwing it up the second time around. Well let's hope for the best when this thing arrives.
    (0)

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I've never played WoW so I cannot use any form of experience from its hate system.

    It just seems to me that the idea of having a built up hate is a very bad idea, as stated by the concerned posters. My vision is fighting an NM, tank is owning/tanking and holding like a pro and spamming all his voke abilities and what not (come on this is an FF game, we're all used to spamming voke and such that wont change) and having this insane hate count that maybe the mob suddenly 1shots him or silences the casters or some other unfortunate circumstance that the tank dies, lost 7 minutes of hate while everyone else still has all that hate. And he also has to spend 3 minutes doing nothing while weakened plus the time delay of being ressed, this could lead to 10-12 minutes of hate to catch up, which just sounds absolutely ridiculous lol it makes absolute no sense.

    Even if he lost only half, he would be on par of the lowest hate gainers, maybe some laid back healer and while weakened this is not good but it could create some tension (or well force the player to stand their idling for 3 mins), but still even when weakened he has to gain it all back and it will be very tough to pull back the hate because as he is trying to catch up everyone else's hate is just moving forward.

    Its like having pit stops in the middle of a drag race lol.

    If the system is in WoW and/or other games and seems to work, then I guess I'm just not looking at it from the right perspective and will have to wait until I can get my hands on it before judging.
    (1)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I has a suggestion!

    Give all tank jobs an AOE hate-steal, like Accomplice! Make it a 20 minute cool down, so it can't be spammed. Everyone in the area loses 20% of their hate towards the mob and goes to the tank. Then the tank needs to provoke his butt off.
    (0)

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    It's pretty simple: you just lost the fight. If it's good game design the bosses won't be so cheap. In XI it was a-okay because stalling actually worked. Here you die, you suck, you lose.
    Gonna have to agree with this i always hated that people threw tanks at mobs they could not beat in XI always pissed me off seeing a ls with 7 tanks and they are just rotating death.

    One thing i like about XIV is other battle classes don't get 2 shoted like in XI so i can see a pug or mrd holding off hate for a while. Also if a tanked is raised and wants to get hate back while resting you should help cure.
    (0)

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    So now in order to help reduce deaths they will have to dumb everything down to the point where you can just go solo them, like every current damn NM. So no I dont think SE can "control" it because so far they just keep ruining things and removing any form of "Challenge".

    Saying someone sucks just because they get an accidently silence or something is just stupid, its just being elitist which SE doesn't want nore care for. And neither do I, I play to have fun.

    If a tank can just build up stock piles of hate then the mages dont need to fret a thing, can spam cure like crazy like we currently do. Dont need to think about strategy or being cautious just cure cure cure cure cure, because the tank will always have more enmity.

    You really think SE is going to let you just get to end of a dungeon and then if your tank slips up or lag or dc or maybe healer gets hit by an AOE its all game over? I doubt it. There will have to be a way to let tanks gain that enmity back.
    (1)
    Last edited by viion; 07-10-2011 at 03:46 AM.

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    So now in order to help reduce deaths they will have to dumb everything down to the point where you can just go solo them, like every current damn NM. So no I dont think SE can "control" it because so far they just keep ruining things and removing any form of "Challenge".

    Saying someone sucks just because they get an accidently silence or something is just stupid, its just being elitist which SE doesn't want nore care for. And neither do I, I play to have fun.
    If you fail to meet the expected level of skill required for a given encounter, you deserve to lose. I doubt anyone intentionally gets silenced or killed, but who knows!

    When you are given a timeframe in which you have to act while not having a way to recover, instead of not having any sort of cue at all, that's what you call "dumbing down the game" and "removing challenge".

    The alternative is making it so players will get killed off cheaply, but also allow for a way to recover. That's a shitty way of making an encounter a "challenge". Simple as that.

    You should have just said "saying someone sucks just because they fail at playing the game is just stupid". That gets your point across nicely.
    (6)
    Last edited by Betelgeuzah; 07-10-2011 at 04:22 AM.

  7. 07-11-2011 09:04 PM

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by viion View Post
    @Betelgeuzah so hope you've seen the new dungeon videos.

    Where at 1:39 everyone gets 1shotted by 1 guy, i guess they all suck ass ey? Since they dont have 10'000 HP to survive (since they get for 8k)

    Man im laughing so hard right now.
    I think it's fair to say they made a mistake to be put in a situation where that would happen. That ahriman might be a patrol or something they should avoid.
    (4)

  9. #9
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Sephr View Post
    I think it's fair to say they made a mistake to be put in a situation where that would happen. That ahriman might be a patrol or something they should avoid.
    Thats the impression I get as well. They failed to meet a certain criteria and as punishment - they died.
    (0)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    @Betelgeuzah so hope you've seen the new dungeon videos.

    Where at 1:39 everyone gets 1shotted by 1 guy, i guess they all suck ass ey? Since they dont have 10'000 HP to survive (since they get for 8k)

    Man im laughing so hard right now.
    Seems that the above posters already got it covered.

    Either way, you still don't get it do you. If that 8k damage was a common occurrence and unavoidable, that makes the developers incompetent because they can't design content around the game mechanics they have created. Changing the game mechanics won't make them any less incompetent.
    (1)

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