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  1. #1
    Player
    Join Date
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    Limsa Lominsa
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    Quote Originally Posted by Betelgeuzah View Post
    This is what Foxclon posted...in the JP PL thread.
    Thanks for the quote - Not sure what it means in GT but hopefully we will get more info in the patch notes.
    (0)

  2. #2
    Player
    Reinheart's Avatar
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86

    YoshiP Response - 10/11/11 Color Variation of gears will be coming!

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida Here,

    ポスト遅くなり失礼しました。また、いつも通りの長文で申し訳ありません。
    Sorry for the delay on the post, sorry this post is long as usual.

    まずは、今回の新レシピによる、カラーと性能差の仕様について、ご不便をお詫びいたします。
    また、皆さんのフィードバックはごもっともと思いますので、
    染色と性能差の今後について、対応の方針をお話しさせて頂きます。
    First off with this times new recipes color and status different feature I apologize.
    Also I believe everyone's feedbacks/comments are understandable therefore I would like to talk about future of coloring and status difference


    そもそもFFXIVの根本にある仕様は、少ない装備バリエーションを
    素材の色でなんとか性能差をつけ、下位と上位に分離するというある意味「水増し」の仕様でした。
    これについては体制変更後に、根本から方針の見直しをして、
    For foundation system in FFXIV we wanted to use small amount of equipment variation and add stat difference using material color to separate the lower/higher like water diluted (like water + oil, oil goes up... he's trying to say they used same gear over and over and used colors to set different level dunno English one but JP was like Pink gear R24 vs Rose gear R48ish? lol but that part.)
    For this one once the structure is change we plan to change from the foundation.


    • 「カラー」は個性を示すもの
      "Color" gives it's uniqueness/individuality
    • 「形状」は強さを示すもの
      "Shape" shows the strength

    ということで装備データの量産を進めています。
    We are producing more equipment data as above.

    ただし、現状まだこの方針にデータの準備が追いつけていない状態で、
    そのために、元の思想が微妙に残り、混ざってしまったのが今回の原因です。
    However currently the data preparation have not reached this goal yet,
    therefore the original idea stayed and got mixed this time.


    事前に仕様をお知らせをさせて頂いたにせよ、
    最終GOサインを出したのは吉田ですので、仕様設計ミスの原因は吉田にあります。
    申し訳ありません。
    (ちなみに、また特定開発担当を匂わせる書き込みが散見されますが、
    根拠もないですし、事実、担当者も違います。本当にそれだけはご理解ください)
    Although we have mentioned this feature ahead of time, at the end I was the one that gave the final GO sign therefore the miss on feature structure is my fault.
    I am sorry.
    (also, there has been posts about certain staff member but there is no proof to back it up and in reality the person in charge is different. Please understand that)


    皆さんのフィードバックを頂き、仕様を調整していこうと思っていますが、
    一旦前提にある下記をご確認ください。
    We will make adjustments as we hear everyone's feedbacks but please check the current idea below.

    -------------------------------------------------------------------------------
    これまで染色について、吉田が具体的に明言するのを避けてきたのは、
    カラーバリエーションを作る仕様が、現状の場合単純に「テクスチャ差し替え」で行われていたからです。
    別のスレッドでポストした際にも簡単に触れていますが、吉田はやっぱり24色とか32色とか、
    どの装備アイテムにでも、好みの色をつけてコーディネートしたいと思っています。
    全身を真っ赤に染めたい人、真っ黒に染めたい人、部位ごとにカラーを変えてオシャレしたい人。
    根本的なその欲求に対応するつもりです。
    The reason I have been avoiding regarding the coloring until now is because the current system was using texture swapping to make the color variations.
    I have posted in another thread but I would like 24 colors or 32 colors, be able to color any gear to any color and coordinate.
    There are those that wants to make full on Red gear, Black gear, change color on each parts, we will be working on it so this can be done.


    ただし、そのためにテクスチャでひたすら色を作って行くのは、PS3版にとっても低スペックPCにとっても、
    自分たちの首を絞めることになってしまうため、そもそものアイテムデータに手を入れようとしています。
    However, in order to do that by making more colors using texture for PS3 or low spec PC it will just strangle our neck, so we have to make adjustments to the actual item data.

    ちょっと技術的ですが、マテリアルカラーを変更することで色替えに対応し、
    染色とメモリを切り離してしまうことで、これを実現します。つい先日、検証含め確認できました。
    よって、いずれこの準備ができた段階で「装備は好きな色に染められる」ようになります。
    完成品+染料というレシピで、何度でも自由にカラーバリエーションを作ることが可能になります。
    It's bit technical but we will make it so we can apply material color and separating the color and memory to make this possible. Just other day we were able to look into this and confirm. Once this feature is ready you will be able to to color the gear to any color you want to dye. This will make it possible where you can use Finished product + dye recipe to change the color variations freely.
    -------------------------------------------------------------------------------

    それが結果的に現状の状況になってしまったのは、
    And reason why it became like current situation.

    • 現状の各装備アイテムに用意されたカラーバリエーションの種類はマチマチ/バラバラ
      currently the color variations set for each gear item is all different.
    • テクスチャで用意されているためこれ以上増やせない
      It's prepared as texture so can't add any more
    • 色違いのアイテムはデータ内部的には別アイテム扱いのため追加が厳しい
      For each color change it adds a separate item data therefore it's hard to add
    • いずれ装備の性能と染色は切り離して再実装する(この際にカラーID化してデータを楽にします)
      Will make it so the gear stat and coloring will be separated and re-released (In this case make color to color ID and make it easier for the data)
    • 類似レシピからクラフターが意図的に性能差のあるアイテムを作れるようにしたい
      Would like to make it so the crafters can producer items with different stats from similar recipe.

    なんとかマチマチ/バラバラでも存在している色違いアイテムを活用したかったのと、
    クラフターの性能違いアイテムの製作を結び付けてしまったのがミスでした。
    もう少し時間をかけて対応すればよかったと反省しています。
    Wanted to somehow use the different color items and it was a miss to include crafters to craft items with different stats.
    I regret and should of put more time into this.


    これを修正する方法は二つあります。
    In order to fix this there are two methods

    1. 完成品+染色のレシピを追加し実装されている色数分のアイテムを追加する
      Add finished product + dye recipe and add items for same amount of colors available.
      • ⇒暫定の力技対応ですが、根本的に「カラー」と「性能」がはっきり分離されます
        Would require a lot of work temporarily but it will differentiate the color and status.
      • ⇒懸念点はアイテム追加数が膨大になり作業時間がかかってしまうことです
        For part we're worried is that this is taking a large amount of time to add numbers of items.
    2. カラーID対応ができるまで色違い装備のクラス制限を「推奨」に変更する
      Until color ID can be worked on making different color gear class restrictions to "optimal"
      • ⇒アイテム数が肥大化することはないので対応は早めに可能です
        Doesn't mean the amount of item will largely increase so it is possible to work on this quickly
      • ⇒カラーをチョイスするために「性能」のチョイスが多少犠牲になる(マテリアで中和は可能ですが)
        Since you're choosing the color it will affect the status (although it can be worked around with materia)
    この2案で修正コストを検討中です。
    We are looking at the repair costs with above 2 options.

    吉田としては、やはり1の案で初期方針通りの対応をしたいのですが、
    最速でも1.20までの期間、現状の状態が続いてしまうことになります。
    (追加物量との勝負なので、他のコンテンツ追加/レシピ追加とコストを食い合う)
    2の案は1.19aには間に合いませんが、その後に早めの対応が可能かもしれません。
    (こちらもコスト精査中です)
    For myself we want to make it work with the originally planned #1 option but this means current situation will continue till 1.20 timing at the earliest.
    (It's fight against actual quantity so the actual cost of new content addition/recipe addition costs gets mixed.)


    皆さんには、今しばらくのご辛抱とご不便をおかけしてしまいますが、
    できるだけ早急に、コーディネイトの良さを復活させるために努力し、
    内容確定し次第、また追ってご連絡致します。
    For everyone this will be an inconvenience but we will try hard to make this change as fast as possible and bring back the good feature of coordination.
    Once details are confirmed will update and let you know.


    引き続きフィードバックをお待ちしています!
    Will be waiting for your continuing comments/feedbacks!
    Pretty sure people gonna be happy about this one once it's out
    I know I am.
    (7)

  3. #3
    Player
    Reinheart's Avatar
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86

    Rep Response - 10/11/11 be able to call chocobo from in-town

    Original Thread Link: http://goo.gl/JX7hg

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    マイチョコボを取得した後にも、厩舎のNPCに話しかけることでマイチョコボで街の外に出発できるようにしてほしいです
    取得時にイベントで自動的に外へでますが、それを取得後もできるように
    マイチョコボは街の外でしか呼び出せないので、街の中からフィールドへ出ようとすると少し時間がかかってしまう
    Would like it where you can talk to the chocobo rental NPC and take out My Chocobo to go outside. Just like when you first obtained and get the cut seen, be able to do that after getting My Chocobo. To call my chocobo you have to go outside the city to the field first so it takes some time.

    マイチョコボで街からフィールドに走り出していくシーンはとてもよかったのでそれをまた見たいというのもありますが
    I really likes the cut scene when running outside with My Chocobo from city to outside so wanted to see that again
    一つだけ言うのなら・・・チョコボレンタルできる所のNPCからマイチョコボを選択できて、あのイベントシーン見たいですw
    One thing I would say is... I want to see the cut scene again by selecting My Chocobo from the Chocobo rental NPC w

    これらの点について検討を行いました。
    Checked into these

    対応については、厩舎のNPCを経由するのではなく、都市の中でチョコボホイッスルを使用すると、フィールドに走り出していくイベントシーンを挟み、都市の外へ移動する方向で検討を行っていくことになりました。
    To make it work instead of going through rental chocobo NPC, we will be looking into making it possible where you can use the chocobo whistle inside the town and it will include the cut scene and go outside the city.

    フィードバックありがとうございました!
    Thanks for the feedback!
    (7)

  4. #4
    Player
    Gidonoidon_Sur's Avatar
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    Agilo Sur
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    Ultros
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    Not sure, seems overly complicated to me. This game already hovers on the too complicated line sometimes. Add in 50 million types of materia, catalysts, certain materia for certain slots, different variants of the same gear, etc etc, just a headache to me. Thoughts?
    (0)

  5. #5
    Player
    Reinheart's Avatar
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    Quote Originally Posted by Gidonoidon_Sur View Post
    Not sure, seems overly complicated to me. This game already hovers on the too complicated line sometimes. Add in 50 million types of materia, catalysts, certain materia for certain slots, different variants of the same gear, etc etc, just a headache to me. Thoughts?
    Nahhh you'll adapt don't worry too much imo.
    If people can't handle it they will stick to simple system, doesn't mean they have to take part in this new system + if they don't want to color it themselves they can always just buy the different colored gear from market/etc
    (0)

  6. #6
    Player
    Gidonoidon_Sur's Avatar
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    Quote Originally Posted by Reinheart View Post
    Nahhh you'll adapt don't worry too much imo.
    If people can't handle it they will stick to simple system, doesn't mean they have to take part in this new system + if they don't want to color it themselves they can always just buy the different colored gear from market/etc
    Have you used materia yet? 50 million types with different kinds for different slots and different catalysts...hard to track, takes forever to buy and and properly update 1 piece of gear. Seems overkill.
    (1)

  7. #7
    Player
    Reinheart's Avatar
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    Quote Originally Posted by Gidonoidon_Sur View Post
    Have you used materia yet? 50 million types with different kinds for different slots and different catalysts...hard to track, takes forever to buy and and properly update 1 piece of gear. Seems overkill.
    Yep I have but it's only been a week still, once the market goes around and people start getting used to the system I'm sure it will get better + I'm sure with player feedbacks some stuff on the materia craft will be modified.

    As for me I tried all 3 parts in this one so I know.
    1. It takes time to materialize (100% spirit bond) a gear just by crafting/gathering - I see fighting speeds this up reading the forums.
    2. It's s*** pain in the butt to farm the catalist, 4 hours and 2 catalist isn't fun for me, tested 2 days and obtained only 6 so far for level 30+ one. God's Fingerprint hardly activated... and even after it activates it's not 100% guarantee, have to go through same gathering process with the purple glowing lights....
    3. Attaching materia is bit confusing since it has parts you can attach to; have to look at the the catalyst; on top of that have to have the right craft + crafting level to attach it.

    I tried it so I know it's hard right now but I would give it some more time + keep on posting my comments to see if the devs/reps can make some modification to this since I think this materia system is interesting.
    (2)

  8. #8
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Gidonoidon_Sur View Post
    Have you used materia yet? 50 million types with different kinds for different slots and different catalysts...hard to track, takes forever to buy and and properly update 1 piece of gear. Seems overkill.
    I would have to agree, one slot type and one catalyst per tier for all materia would have been enough, its really over kill, hell they should have kept it as simple as slotting a materia into a item just like WoW does with gems.
    (2)

  9. #9
    Player
    Physic's Avatar
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    Bladed Arms
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    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    I would have to agree, one slot type and one catalyst per tier for all materia would have been enough, its really over kill, hell they should have kept it as simple as slotting a materia into a item just like WoW does with gems.
    its a simple balance thing, there has to be at least 3 types to represent the 3 types of gatherers, so they all have some unique item, they need multiple tiers so that people who have leveled gatherer high have some type of benefit to doing so.

    All in all its pretty simple. Not as simple as direct slotting, but that wouldnt have worked within the jobs of the game.
    (2)

  10. #10
    Player
    DNO's Avatar
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    Dno Sensei
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    Quote Originally Posted by Gidonoidon_Sur View Post
    Have you used materia yet? 50 million types with different kinds for different slots and different catalysts...hard to track, takes forever to buy and and properly update 1 piece of gear. Seems overkill.
    Yes i have and its easy. On the materia itself it tell you EXCATLY where it can slot to and what catalysts to use. If telling you everything is hard then i feel sorry for you if you ever played ff11.
    (0)

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