
Well, in PvP, I doubt people are looking at the animations much as they are focused on there next move (least I am). Also, if server lag is a constant, then everyone will be experiencing it, and it won't matter. But yea, those things need to be fixed. Hopefully they are before they implement PvP, but I am still excited to see it arrive.


Mention of 2 handed weapons and dual wield ... Good to know Yoshi hasn't forgotten about these hugely requested items![]()
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"


Not everyone will experience the same server lag as one another.

So, pretty much materia that can be added to 2h weapons will hopefully be more "potent" than those that can be added to 1h or offhand. For example, using arbitrary numbers, materia for a 2h weapon adds +10 [stat] whereas materia for a 1h or offhand adds +5 [stat]; which in the end would total up to +10 [stat] if put on both the 1h and offhand.
Of course, those who use 1h/oh combo will have one more equippable item to "mix-n-match" which materia they will add - works for me. Especially if you can envision them adding other special types of materia that would give, say, "Enhances Shield Block", or "Increase Chance to block", or "Enhance this [Trait]/[Ability]", etc. etc.

Do you all think that gear swapping will become more prevalent with the inception of materia? Like, say I have X piece, and I want a DD version (+Attack, +STR, etc materia attached) and a survival version (+HP, +elemental resistances), I could have both and create macros like in XI and switch back and forth depending on the circumstance. It seems with XIV they moved away from the gear-centric approach of XI (where you could macro in different gear for different situations). But do you think this approach could return with the release of materia?

Currently you can't switch any gear (save arrows maybe? I dunno) while in combat, so they would have to change that before "gear swapping" can even happen. However, I really hope they don't because as much as I loved playing FFXI I really didn't like having to change gear before using each spell/ability. Yeah, it made some gear's appeal last a long time (you know, that one head gear that gave +"something" to some stat/ability that you used in one specific situation...), but seeing player character models flash in and out of existence like a strobe light was just... odd, heh.Do you all think that gear swapping will become more prevalent with the inception of materia? Like, say I have X piece, and I want a DD version (+Attack, +STR, etc materia attached) and a survival version (+HP, +elemental resistances), I could have both and create macros like in XI and switch back and forth depending on the circumstance. It seems with XIV they moved away from the gear-centric approach of XI (where you could macro in different gear for different situations). But do you think this approach could return with the release of materia?



Actually you can change everything except your weapon while in combat as long as youre in passive mode... You will get a gear change penalty for a min or 2 tho.Currently you can't switch any gear (save arrows maybe? I dunno) while in combat, so they would have to change that before "gear swapping" can even happen. However, I really hope they don't because as much as I loved playing FFXI I really didn't like having to change gear before using each spell/ability. Yeah, it made some gear's appeal last a long time (you know, that one head gear that gave +"something" to some stat/ability that you used in one specific situation...), but seeing player character models flash in and out of existence like a strobe light was just... odd, heh.


You can change weapon as long as its from the same discipline, say you can change your scepter to a brand if you are on THM



I think it may be more about making specific gear sets based on what you want to do. I'm gonna try to make a general purpose set of mage gear at first but eventually I will try to make a set for main healing and one for nuking, so I can equip them ahead of time based on the makeup of the party or what we're fighting. I for one am glad in-battle gear swapping isn't in this game and would like to stay it that way, but preparatory gear swapping for different situations is fine.Do you all think that gear swapping will become more prevalent with the inception of materia? Like, say I have X piece, and I want a DD version (+Attack, +STR, etc materia attached) and a survival version (+HP, +elemental resistances), I could have both and create macros like in XI and switch back and forth depending on the circumstance. It seems with XIV they moved away from the gear-centric approach of XI (where you could macro in different gear for different situations). But do you think this approach could return with the release of materia?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


