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  1. #1
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    I think PvP would be pretty sick in this game. Hopefully we see it soon.
    Definitely, especially with the server lag + animation lag. Will be epic!
    (10)

  2. #2
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Keftenk View Post
    Definitely, especially with the server lag + animation lag. Will be epic!
    Well, in PvP, I doubt people are looking at the animations much as they are focused on there next move (least I am). Also, if server lag is a constant, then everyone will be experiencing it, and it won't matter. But yea, those things need to be fixed. Hopefully they are before they implement PvP, but I am still excited to see it arrive.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Mention of 2 handed weapons and dual wield ... Good to know Yoshi hasn't forgotten about these hugely requested items
    (2)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  4. #4
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Not everyone will experience the same server lag as one another.
    (0)

  5. #5
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    So, pretty much materia that can be added to 2h weapons will hopefully be more "potent" than those that can be added to 1h or offhand. For example, using arbitrary numbers, materia for a 2h weapon adds +10 [stat] whereas materia for a 1h or offhand adds +5 [stat]; which in the end would total up to +10 [stat] if put on both the 1h and offhand.

    Of course, those who use 1h/oh combo will have one more equippable item to "mix-n-match" which materia they will add - works for me. Especially if you can envision them adding other special types of materia that would give, say, "Enhances Shield Block", or "Increase Chance to block", or "Enhance this [Trait]/[Ability]", etc. etc.
    (0)

  6. #6
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Do you all think that gear swapping will become more prevalent with the inception of materia? Like, say I have X piece, and I want a DD version (+Attack, +STR, etc materia attached) and a survival version (+HP, +elemental resistances), I could have both and create macros like in XI and switch back and forth depending on the circumstance. It seems with XIV they moved away from the gear-centric approach of XI (where you could macro in different gear for different situations). But do you think this approach could return with the release of materia?
    (0)

  7. #7
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gidonoidon_Sur View Post
    Do you all think that gear swapping will become more prevalent with the inception of materia? Like, say I have X piece, and I want a DD version (+Attack, +STR, etc materia attached) and a survival version (+HP, +elemental resistances), I could have both and create macros like in XI and switch back and forth depending on the circumstance. It seems with XIV they moved away from the gear-centric approach of XI (where you could macro in different gear for different situations). But do you think this approach could return with the release of materia?
    Currently you can't switch any gear (save arrows maybe? I dunno) while in combat, so they would have to change that before "gear swapping" can even happen. However, I really hope they don't because as much as I loved playing FFXI I really didn't like having to change gear before using each spell/ability. Yeah, it made some gear's appeal last a long time (you know, that one head gear that gave +"something" to some stat/ability that you used in one specific situation...), but seeing player character models flash in and out of existence like a strobe light was just... odd, heh.
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Reaujien View Post
    Currently you can't switch any gear (save arrows maybe? I dunno) while in combat, so they would have to change that before "gear swapping" can even happen. However, I really hope they don't because as much as I loved playing FFXI I really didn't like having to change gear before using each spell/ability. Yeah, it made some gear's appeal last a long time (you know, that one head gear that gave +"something" to some stat/ability that you used in one specific situation...), but seeing player character models flash in and out of existence like a strobe light was just... odd, heh.
    Actually you can change everything except your weapon while in combat as long as youre in passive mode... You will get a gear change penalty for a min or 2 tho.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Reika View Post
    Actually you can change everything except your weapon while in combat as long as youre in passive mode... You will get a gear change penalty for a min or 2 tho.
    You can change weapon as long as its from the same discipline, say you can change your scepter to a brand if you are on THM
    (0)

  10. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Gidonoidon_Sur View Post
    Do you all think that gear swapping will become more prevalent with the inception of materia? Like, say I have X piece, and I want a DD version (+Attack, +STR, etc materia attached) and a survival version (+HP, +elemental resistances), I could have both and create macros like in XI and switch back and forth depending on the circumstance. It seems with XIV they moved away from the gear-centric approach of XI (where you could macro in different gear for different situations). But do you think this approach could return with the release of materia?
    I think it may be more about making specific gear sets based on what you want to do. I'm gonna try to make a general purpose set of mage gear at first but eventually I will try to make a set for main healing and one for nuking, so I can equip them ahead of time based on the makeup of the party or what we're fighting. I for one am glad in-battle gear swapping isn't in this game and would like to stay it that way, but preparatory gear swapping for different situations is fine.
    (2)

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