Quote Originally Posted by chococo View Post
You can have the passives counting as one of the five slots. This would make things mores interesting. The current allowable cross class abilities is so limited that there isnt really any choice tbh.
I'm pretty sure that the limited value of cross class skills is entirely intentional, especially if you look at the native abilities of those classes with very weak cross class ability suites (BLM and PLD have amazing local capabilities). Being able to grab passives to beef up your existing cross class abilities would detract from the value of that class/job concerning those shared skills: WHM brings proshell but SCH gets the faster EfE; PLD gets blind on its Flash but WAR gets improved Foresight and Bloodbath; etc. A lot of the passives that people would actually *want* are those passives designed to make it so that the native version of an ability is substantially better than the cross-class version (Graniteskin, the BfB passive, and the Mantra passive are excellent examples). The ones that would actually stay on par with the limited value that the devs have obviously intended for cross class abilities would be the ones that no one really cares much about, like the Blind on Flash or CD reduction for Mercy Stroke.