Good. You have the options you are asking for - Busy & Away. They block invites.
Even if you choose to not use them - you can ignore Notifications and resize or remove it from your UI.
You can only be spammed with new invites as quickly as you deny them - let them tick down or use the tools already provided in-game; or as it can be consider harassment - send a GM a harassment report.
again your not understanding what im getting at so im gonna bow out from trying to make you understand what im talking about
No, you just refuse to listen to reason and want everything your way. How is changing your online status to auto-refuse invites any different than having an option you can toggle for blocking invites? They are functionally the same.
Except OP stated that in the system he'd like to see, each type of invitations should be blockable individually. So for example "block friend requests only". Or "block FC invites only". Setting status as busy etc doesn't do that, does it?
But yes, invitations are ignorable. The one problem I've noticed is when me and my friend play together, and I send a party invite before realizing they're configuring their UI -- suddenly the party invite window is the "selected UI part" (even though it can't be manually selected) until you click on something else, and any size changes happens to the notification window (which then affects ALL notification windows). Sure, that's not bound to happen too often statistically, but when it does it's annoying as heck ^^;;;
Finally someone who actually reads word for word what i posted and understands the differences.Except OP stated that in the system he'd like to see, each type of invitations should be blockable individually. So for example "block friend requests only". Or "block FC invites only". Setting status as busy etc doesn't do that, does it?
But yes, invitations are ignorable. The one problem I've noticed is when me and my friend play together, and I send a party invite before realizing they're configuring their UI -- suddenly the party invite window is the "selected UI part" (even though it can't be manually selected) until you click on something else, and any size changes happens to the notification window (which then affects ALL notification windows). Sure, that's not bound to happen too often statistically, but when it does it's annoying as heck ^^;;;
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