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  1. #1
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by LlenCoram View Post
    I'd just like for them to come up with a new excuse. As someone else pointed out, their "We can't do this because of all the problems with armour" excuse falls apart when you consider the boob slider does exactly the same damned thing.
    Except that the character models and skeletons were made with the bust slider in mind from the very start. When the armors were being designed or ported over from 1.0, they were rigged up to the skeleton used for the current character models, which only include slider support for boobs (since there's specific bones [nodes] in the skeleton attached to the just breast vertices, so moving the bust slider simply scales those bones and the vertices attached to them). There's no special "butt node" in the skeleton, so there's no way to increase the size of just the model's ass. The vertices making up your character's butt are presumably attached to the thigh/upper leg bone, so a butt slider would have to increase the size of your entire thigh.

    If they went and added new bones to the character skeletons to allow for a butt slider, they would need to go through every single armor model in the game and adjust the rigging to accommodate it. This would be a ton of work (rigging is always a huge pain in the ass), wasting a ton of artist hours that could be much better spent creating NEW stuff instead of making asses bigger.

    This was an awfully technical way to say "making your catgirl's ass bigger will be a lot more work than you think", but I guess my point is basically that if you have no idea how something works you probably shouldn't be so quick to dismiss their "excuse".
    (0)
    Last edited by Ninix; 04-23-2014 at 12:35 PM.

  2. #2
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ninix View Post
    -snip-
    it was a ton of work to change all of the larger-reared 1.0 models (which were perfectly sound) over to the 2.0 versions.

    they can do it, they just have priorities that may or may not be more beneficial.
    (0)

  3. #3
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by saber_alter View Post
    it was a ton of work to change all of the larger-reared 1.0 models (which were perfectly sound) over to the 2.0 versions.

    they can do it, they just have priorities that may or may not be more beneficial.
    Yes, it was a lot of work, but it was work they would have had to do anyway because they wanted to: 1) reduce the detail of player character models so they wouldn't cause the game to run like shit, and 2) homogenize body types to make asset creation faster and easier. Whereas this would be a ton of work for no other reason than some players demanding "pls gib more butt".

    Obviously yes, they could do it, but they seem to have placed "greater armor variety" above "bigger asses" on the list of things they believe will make more players happy.
    (0)
    Last edited by Ninix; 04-23-2014 at 01:32 PM.