
You are wrong. You are attempting to present your personal opinion concerning what Miqo'te proportions should be, which you admittedly share with many others, as a standard to govern SE's aesthetic choices - which it is not.
Last edited by Lurkios; 03-06-2014 at 02:49 AM.
So what are you saying? We shouldn't call them out on this unappealing decision because the developer is always right and never does anything wrong? We shouldn't demand better character models even though we had them in 1.0 already? Even though most equipment is STILL fitted for 1.0 bodies?

Following "So what are you saying?" with questions regarding fantastical opinions almost entirely irrelevant to the quoted post does not actually make those the opinions of the poster.So what are you saying? We shouldn't call them out on this unappealing decision because the developer is always right and never does anything wrong? We shouldn't demand better character models even though we had them in 1.0 already? Even though most equipment is STILL fitted for 1.0 bodies?
Wouldn't expect you to get what people are talking about as you didn't play FFXI or FFXIV 1.x.



If I understand you correctly, you were making a statement that changing mesh proportions is more of a task than adding and balancing new mobs and what those mobs drop and debugging it all to boot. I vehemently disagree with this entirely. Also, to your statement of adding content instead, one could say that about literally everything else added that is not considered content but if it increases the appeal of the game and makes it more enjoyable it is just as important as adding new content. Look at party finder for instance, not content but still improves the game.Really? What new system? All they need to do is to make the mob claimable, which is something they have in game currently (leve targets are not claimable by anyone but the people in the levequest, FATE mobs are not claimable if you are too high level).
And shouldn't content be something that is introduced before aesthetics? Especially when the demand for the content is so much greater than that for the aesthetics?
So let me get it straight, are you saying Square Enix should just leave it how it is because they said so even though most people don't like it? You couldn't of been less clear in your first post. Although, now you kind of sound like one of those people who thought 2.0 WAR was fine as it was before they changed it at the request of the player base.
Last edited by AmyNeudaiz; 03-06-2014 at 04:00 AM. Reason: typo
SE did not reduce the models for aesthetic reasons. They changed the models to what we have now to ease the process of remaking all the leg gear from 1.0 for the new system in 2.0 because they were on a tight schedule. They standardized the lower body for all races. We aren't trying to make our opinion the standard, we are urging the devs to rebuild the models to what they were originally, before 2.0, now that the game is up and running. The proportions now aren't right for humans or miqo'te, even by SE's aesthetic standard. It's a Band-Aid for a different problem.
tldr: The models we have now are not in line with miqo'te's actual concept, it's a reduced model to make the conversion of gear to 2.0 faster across all races.
Thankfully they don't have to be rebuilt, as there are many ways around it, but bear in mind what I'm suggesting is something for a future consideration.
Not just yourself but anyone else responding, please understand this is a consideration/suggestion for a solution, NOT a demand.
There's a procedure known a mesh deformer (which sadly when you google it brings up nothing but Second Life now-a-days) as they seem to have added a Parametric Deformer of sorts however they seem to be using it from what I've seen in the exact same way I'm suggesting from what I've read so it's worth having a quick google for.
Actually this video I found pretty much explains what a mesh deformer does, this seems to be an early version of whatever it was they were making though;
http://www.youtube.com/watch?v=yoOywmSKG2k#t=75
If you didn't want to watch that, simply when they increased the "proportions" of the body, the mesh deformed to fit (albeit slightly buggy/experimental code that they're using).
A mesh deformer is a set area on a skeleton fore example; The Waist/Pelvic area based on the weighted area, which allows you to set a parameter of lets say -0.25cm within a certain range of the original location on the overall 3D mesh.
You "paint" onto a 3D model where you want each skeletal joint to influence the 3D model for animating (see below for an example), so in the case of the waist area you can have a parameter that the weights on the back of the model extrude slightly creating the "butt shape" whilst extruding the topology of the other meshes, or or vice-versa "push" the butt back in when it's not needed to be extruded.
In laymans terms, using what you already have you can have it set so the butt actually "pushes" things away, this deformer the development team actually already have in the game so if the time were taken and it proved that it wasn't a resource hog and most importantly they had the time to waste on it, this would be ONE solution out of many.
You would be no means have to go back and adjust /every/ single model, that would be a horrendous task, I would never want them to have to do that as the time required to do so would be phenomenal.
Last edited by Shioban; 03-06-2014 at 05:42 AM.

Citation needed. (Disappointing if that is indeed the case, though it doesn't change the fact that I'm rather pleased with the status quo.)



Yes, ignore all valid points against your posts and pick out something because there was no easily found citation. You are great at debating 10/10

Version 1.0 was accidently launched with a bugged Miqo'te model that used the human bottom half when not in smallclothes. The current model is what was intended.
I can't really back that up, just take my word for it.
Don't try and compare them either, if you have screenshots. Some kind of aspect ratio change between 1.0 and 2.0 or something like that... No proof on that one either. Word's gold though.
You get the point.
(Did you not get the part where I conceded the point, granted there was any truth to the statement? It was right before I said I liked the existing model regardless. I know two sentences is a lot to take in at once..., and one even had a comma which I'll admit was borderline cheating on my part - but bear with me here.)
Last edited by Lurkios; 03-06-2014 at 06:10 AM.
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