How is balancing difficult.......... anyone who passed highschool math can figure out a balanced system.
Please tell Matsui that this can be balanced properly and shouldn't be that risky. If they're serious about rewarding skill, then this is one of the things they will have to do.
Otherwise, they just need to make monsters a lot stronger than they are currently.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
the reason people say battle sucks in this game is because the monster difficulty doesnt make you use any skills, the reason people say there is no class uniqueness is because at 10 level difference your best team is always a hybrid tank, powerfull DD and a hybrid DD/healer.
a Whm class will be totally useless in this game unless they dont give anyone anything but cure 1, and heck even without a cure, 8 man team can steam roll monsters while just spamming buttons, which later on equals let AA play.
there is no need for any specialized playstyles with the current monster difficulty. think about it, why would you ever need a pld? monsters die in 20 seconds. why would you ever need a specialized healer, monsters die in twenty seconds.
Basically think what colibri parties did to whm, plds, and even ninjas. at 10 levels, everything in this game is a colibri party.
its not about challenge really, its about making people think battle isnt boring, and needing more than
2 types of classes.
Last edited by Physic; 07-02-2011 at 04:24 AM.
It's funny that the dev team says they want to give players challenging game play, and reward them for it, but they don't want to adjust the 10 rank sp cap for those players that look for greater reward.
Why don't you tell yoshi to just lower full parties down to 4 since content for 8 man parties is such a %@!*ing joke.
you speak my mind. So truethe reason people say battle sucks in this game is because the monster difficulty doesnt make you use any skills, the reason people say there is no class uniqueness is because at 10 level difference your best team is always a hybrid tank, powerfull DD and a hybrid DD/healer.
a Whm class will be totally useless in this game unless they dont give anyone anything but cure 1, and heck even without a cure, 8 man team can steam roll monsters while just spamming buttons, which later on equals let AA play.
there is no need for any specialized playstyles with the current monster difficulty. think about it, why would you ever need a pld? monsters die in 20 seconds. why would you ever need a specialized healer, monsters die in twenty seconds.
Basically think what colibri parties did to whm, plds, and even ninjas. at 10 levels, everything in this game is a colibri party.
its not about challenge really, its about making people think battle isnt boring, and needing more than
2 types of classes.
For the love of God, yes please. Even in WoW, fighting something 10 levels above you can be considered suicide, given the amount of resists/misses you'll get. Being able to solo things 10 ranks above me without much trouble (that is to say, there's an actual element of danger to it, but death would only happen if I got a lagspike or something) seems wrong as hell.Me personally I would prefer if they made Mobs of the same Rank as your own an actual Even Match so they would be a challenge this would make a Mob 10 Ranks above your own impossible solo and you would need a full party. They of course would have to make adjustments to SP/EXP to all world mobs to make up for this. However if you are crying over them removing the cap then you definitely wouldn't want my option.
But barring that, capping it at 10 ranks just screws groups up. If I can solo ITs, why would I ever group for one?
I'm allergic to effort.
Well they were supposed to be going back and adjusting all monster stats with/after battle adjustments, as well as distribution, so hopefully that'll factor in as well. Its supposed to be a total revamp aside from just auto attack and class /animation revamps.hmmm well if you dont make battle more challenging, no amount of changes to the battle system will matter. So if your not raising the caps, prolly going to need to go back and make monsters with 10 levels more challenging, and probably raise sp gains, or lower tnls to accomodate the sp loss.
Battle system wont matter if the fights are zerg, zerg doesnt favor pure tanks, or pure healers.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
So very, very happy to see that SE can, in fact, say No to the forum mob occasionally.
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