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  1. #1
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60

    Suggestion for New Allagan Tomestone 2.2+. No more weekly cap.

    So just a suggestion.

    How about adding new Tomestones with no weekly caps but.... Make all the new dungeons only drop 15 Tomes per run. I would even say make it so no one can speed run the new dungeons. Add barriers like you did to stop people in AK, Make it so people can't skip mobs by locking them out with boss barriers.

    And before anyone says that isn't enough tomes, Half the people on these forums complain because FFXIV is a Monday game. Yes it's grinding. But it will be better than capping and back in the same boat we are in now.

    Also could add like 15 per day to duty roulette.

    This would be even better.

    Quote Originally Posted by Rednight View Post
    I don't know if anyone already mentioned this before, but my suggestion would be to make tomes a soft-cap...

    So basically keep them the way they are now: 30-50 tomes per dungeon, bonus from daily roulette, etc., etc.... and the cap at 450.

    But once you reached that weekly (soft-)cap they get drastically reduced: 3-5 per dungeon, 5 per daily roulette (once every day after you reach the cap) 1-2 per primal or treasure hunt...

    I mean, if i.e. a head piece cost 495 tomes, you'd need to run 99 dungeons for it. If you take like 45 min to do one, that's 74 hours (over 3 days) of nonstop running dungeons. That's one hell of a grind....
    (12)
    Last edited by Arkista; 03-01-2014 at 12:51 AM.

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    You mean groupers wouldn't get raid gear just as fast as raiders!? Oh noes

    This should be good

    /grabs popcorn
    (3)

  3. #3
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zarzak View Post
    You mean groupers wouldn't get raid gear just as fast as raiders!? Oh noes
    At least you're with Tomes you're guaranteed to get a piece of gear. Dealing with RNG in CoB sucks.
    (4)

  4. #4
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Arkista View Post
    At least you're with Tomes you're guaranteed to get a piece of gear. Dealing with RNG in CoB sucks.


    sound to me like its time to put on the big boy pants and suck it up. Making grinding more rewarding than actually raiding defeats the entire purpose of having raids.
    (9)

  5. #5
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I agree with removing caps. Maybe not with getting tomes in coil. Idk because not sure what the gear will be like in 6-10. If the gear is higher ilvl, then I would totally agree for a few myth in 1-5, or just 1-4 even. I would play everyday if there were no caps or restrictions.
    (3)

  6. #6
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Moheeheeko View Post
    sound to me like its time to put on the big boy pants and suck it up. Making grinding more rewarding than actually raiding defeats the entire purpose of having raids.
    I guess it depends how you want to look at it. If you have really badass luck like I seen a lot of people on my server, You could gear out faster in Raid gear than Tome gear. Also not every piece of Allagan or Tome gear is BIS, Mix of Both is. So regardless you would still need to do both. Or we could stick with damn near 16 weeks to gear out one job in Tome gear (until they raise the weekly cap). Not everyone likes to do raids, That's why Yoshi said there will always be 2 ways to gear out.

    Quote Originally Posted by Royze View Post
    1. No cap on new Tomes
    If only this would happen for all Future Tomes we get the day its released...... I really dislike lockouts and I completely understand the need for them. But having no lockout with lower rewards per dungeon would really be the only way to get around it.

    The way I see the game and future content is. When we get a new Tomestones, 3 months later they will raise the weekly cap limit 300-450 (if they follow what they did with Myth). Then 6 months after new Tomestones are added, they will remove the weekly cap like we will see in 2.2 with Myth caps. Also they are suppose to remove CoB lockout? Still not 100% on that. Anyways we could leave the game for 6 months and come back the day after the next major patch (every 6 months) and spend a week catching up to everyone else. Unless you have to be the world first person.


    So lets say there was no cap and dungeons only dropped 15 per run, It would take 20 runs to get 300 ( assuming the new cap will be 300). Or we could do 6 dungeons to get 300 Tomes @50 per run. Yes it's grinding, But I would rather grind than to play this game 1-2 days a week for no more than 8hrs total.

    Also just to note on the casual player. Assuming 300 is the cap and using 1hr per dungeon and 15 tomes per run, That's 20 hours or less to get 300 per week.
    (1)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Moheeheeko View Post
    sound to me like its time to put on the big boy pants and suck it up. Making grinding more rewarding than actually raiding defeats the entire purpose of having raids.
    This. Not to mention that systems like tomes need pacing mechanisms. When they're connected to the best gear available, stuff like a weekly cap is pretty much a given.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    They have already announced a new tombstone, and are removing the cap on myth tombstones. However, it's possible there will be a cap on the new one for a time. Then down the road they will loosen the cap, and so on and so forth.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  9. #9
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Delmontyb View Post
    They have already announced a new tombstone
    tombstone

    tombstone

    tombstone

    It has been six months. Get your act together.
    (3)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  10. #10
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    I like the general theme of the OP. Artificial lockouts and cool downs are intrusive and lazy.


    However, there is a third factor we are forgetting that is just as obstructive to true fun gameplay; grinding. And by that, I mean experiencing a very narrow part of the content, and repeating it over and over again. We should have more options for earning stuff, and SE should be trying to preserve the life cycle and time that was invested into making a lot of the content, and keeping it relevant.

    My suggestions:

    1. No cap on new Tomes

    2. New tomes can only be purchased/traded in by old tomes and primal clears with the following ratio:
    100 Philosophy = 1 new tome
    100 Mythology = 10 new tome
    5x Primal Clears (Leviathan, Moogle, Ifrit, Garuda and Titan) = 50 New tomes.

    3.After every 1000 tomes collected, one must collect a 100% gauranteed drop key item from WP/Pharoes Sirius, Hauke, Copperbell, AV, Hydra and Chimaira to increase the cap to 2,000.

    *Once you consume the new tomes you must repeat the above quest to increase the cap again, with no cool down and no lockouts*

    4.To be able to access the new tomes you must have spent more than 5,000 Mythology with Aurania and 10,000 Philosophy, completed main storyline, defeated all modes of primals, all dungeaons and cleared coil t1-t5.

    5. Make Twintania drop 250 of the new tomes every time she is killed. (Only twintania)
    (4)
    Last edited by Royze; 02-28-2014 at 07:09 AM.

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