Seeing SE encourages us to beat our personal records fishing larger fish every time, to mooch, to get our Luminary Rod, to get our HQ achievement, all of which takes quiet a lot of time on a same spot/node, and considering RMTs rather go botanist or miner, I ask:
What is the point of the fatigue?
Why does SE make us fish quiet a lot for all the above mentioned, but forces us to take a break, move to a diferent spot, and reset the fatigue?
And why is it that precisely the gathering jobs that actually are full of RMTs, i.e. botanist and miner, have no fatigue at all? This is not a suggestion to give these jobs fatigue, I'm against all these limits SE has put in since the beginning like the exp penalty we used to have in v1.
It's just that fisher is a very nice job, it relaxes me and I love beating my own record every time, but seeing how it was designed sometimes (I'm not going into GP even), it makes me wonder why this fatigue is even part of it.