I think if changes are to be made they should be
*Offhand = Net
*New Ability "Cast Net 1,2,3" each yielding more fish for a higher GP cost
*Narrow down the amount of fish that can be obtained at each fishing hole making better use of the Bait/Time of day/ Weather mechanic
*Fish Basket/Tackle Box inventory tab
*Mooch should allow you to use a fish from your inventory(GP Cost)
*Double Mooch should work like Mooch currently does
*Add more uses for fish I.E. Daily Supply Missions from the FSH Company, tournaments, recipes, Wall Trophies (House Item requiring 100 of that fish).
*offhand: Can of Beer
*new ability: turn off cell phone
*new ability: take nap
now its more like real life fishing
I'd be okay with this... also, I mean, it doesn't have to be ALL of the new mechanics I listed, my goal is ultimately just a slight bit more interaction. The kick-back nature of it I do enjoy, and I am rather addicted to it... however it's frustrating to me I can't "fight" to bring the fish in... if I could have one thing, it'd be the ability to pull the fish in myself through a little more than a single-button.
Too much and it would take away what's enjoyable for many about FSHing (kick-back with a beer, put on Brooklyn 99, & click away)... this is true.
And maybe it only applies to harder, heavier catches--that I could get down with too.
These suggestions of yours are pretty great as they stand though.
Last edited by Gesser; 02-28-2014 at 03:06 AM.
Personally, I disagree with people who say that it should remain completely mindless. My problem with the absolutely mindless, one-button click method is that it's dead boring. I guess it works great for people who don't actually fish that much in game, but in 1.0 (where we could choose to start as any class, gatherer or crafter included) I started as a fisher. It's what I did throughout all of 1.0 to the detriment of everything else, to the point where it took me a year and a half just to get my first combat class to 50. That's playing every single day as well.
I got 50 long before they got rid of Grades 6 to 10 spots, I got my luminary rod in a fairly short amount of time (I was the first fisher I knew who had it in server, save for one person who admitted to being a bot so it doesn't count), and now that we're in 2.0, I've caught at least one of every fish and have just under 30,000 fish caught according to my fish guide.
I fish a lot.
For people who do it as a pastime, who actually do exactly what Yoshi expects of you and fishes in between doing "real game" stuff, sure, a mindless route is fine. For us fishers from 1.0 who actually want some interactivity when we're playing a videogame, it's not enough. If I wanted to "converse with nature," I'd go outside. As it is, I don't need something in game to kick back and relax with; the game is already my way of kicking back and relaxing. I don't want to do "real game" stuff, I want to fish. Right now, how mindless the system is actually stops me from it. I don't fish in between doing things, I do "real game" stuff in between fishing. I will purposely refuse doing dungeons of any sort if I have fish to catch.
Also, before anyone tells me I'm playing the wrong game, keep in mind this is an RPG, and in 1.xx it was perfectly valid to play as you want. If you expect me to fight only, I suggest you're playing the wrong game and might want to try out one of the Dynasty Warrior titles. Since this is an RPG, I get to choose what role I want to play, and I choose to fish.
*clap* *clap*-before anyone tells me I'm playing the wrong game, keep in mind this is an RPG, and in 1.xx it was perfectly valid to play as you want. If you expect me to fight only, I suggest you're playing the wrong game and might want to try out one of the Dynasty Warrior titles. Since this is an RPG, I get to choose what role I want to play, and I choose to fish.
Well said, that's exactly how I imagine MMORPGS are meant to be, but instead we now have the mainstream, gotta-go-fast, zombie MMOs that don't challenge or make you think at all.
I am so tired of the same game with a new coat of paint and I am equally tired with the people who believe everyone should like what they like and if they don't, then go play something else that doesn't exist anymore because everything is made exactly the same now. *sigh*
I miss the MMO days where I could just pick up a game and play it the way I wanted to, even when some of those MMOs were extremely restrictive in how you could play them, Phantasy Star Online as an example.
Last edited by Kittra; 02-28-2014 at 05:32 AM.
I originally enjoyed fishing and still kinda do. It was nice to be able to go to these certain zones after spending hrs level grinding and to relax and fish. I would fish while listening to music and reading on my tab.
Eventually I realized it was a complete waste of time and it was more profitable and productive to just farm snurbles, raptors, apkallu, etc.
I could handle the monotony, I could handle the 'lazy' aspect of FSHing... what I can't handle is how unviable it is.I originally enjoyed fishing and still kinda do. It was nice to be able to go to these certain zones after spending hrs level grinding and to relax and fish. I would fish while listening to music and reading on my tab.
Eventually I realized it was a complete waste of time and it was more profitable and productive to just farm snurbles, raptors, apkallu, etc.
I would much prefer if there were even the slightest level of skill involved, but I could settle for viability.
Lotsa talk about Fishing lately, personally my favorite suggestions here.
I'm a big fan of Breath of Fire. What does that have to do with this topic? Simple: the second, third, and fourth Breath of Fire games (And maybe the fifth, but as far as I'm concerned that one doesn't exist) had very good Fishing mini-games. Each one got to be more complex than the previous, with various types of rods, baits, distances you could cast to, depths you could catch Fish at, and even a couple special catches, if you used a special type of bait. Furthermore, just about every single type of fish you could catch had a use, ranging from healing items to battle items, and some of them were even on-par with end-game items that were in very limited supply.
If SE were ever to make Fishing something that might actually be on-par with Botany and Mining as even moderately enjoyable, they need to do two things: One, they need to make fishing more in-depth, like the BoF fishing mini-game was, and Two, they need to give some actual uses for a lot of these fish besides maybe being able to turn them in to Levequests and GC Provisioning Missions. For example, we could always use more Culinarian recipes, and maybe we could get an Alchemist recipe for Cordials that requires some currently-useless fish?
In 1.0, fishing required you choose your bait and your depth, and the minigame was a really simplified "fight the fish" system. The fish themselves were used in both CUL and ALC recipes for food and for breaking them into both shards and crystals. While fishing you would and could catch all types of elemental shards at random, as well as all dark matter of a certain grade depending on the level of the fishing spot or node you were at. Originally, the three gathering classes could each catch four types of materia catalysts as well, with some being harder to catch than others.I'm a big fan of Breath of Fire. What does that have to do with this topic? Simple: the second, third, and fourth Breath of Fire games (And maybe the fifth, but as far as I'm concerned that one doesn't exist) had very good Fishing mini-games. Each one got to be more complex than the previous, with various types of rods, baits, distances you could cast to, depths you could catch Fish at, and even a couple special catches, if you used a special type of bait. Furthermore, just about every single type of fish you could catch had a use, ranging from healing items to battle items, and some of them were even on-par with end-game items that were in very limited supply.
If SE were ever to make Fishing something that might actually be on-par with Botany and Mining as even moderately enjoyable, they need to do two things: One, they need to make fishing more in-depth, like the BoF fishing mini-game was, and Two, they need to give some actual uses for a lot of these fish besides maybe being able to turn them in to Levequests and GC Provisioning Missions. For example, we could always use more Culinarian recipes, and maybe we could get an Alchemist recipe for Cordials that requires some currently-useless fish?
So basically, ARR's fishing took a step backwards. I'm not saying 1.0's was incredible or even on par with what you're suggesting, but it was closer to your suggestion than we are now.
XI fishing > 1.0 fishing
I wouldn't want that menu suffle of 1.0 back but I would want them to add actual gameplay to fishing. The way it is makes it not only useless but not fun.
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