As it stands now from what i can see, THM and CON have very little differences of each other, they can both heal but just do it in different manners, can both buff, but once again, takes a different approach at it, and they each have their own set of unique spells that may rarely, if ever, get used by most players, but the biggest problem i have is that they can both revive a character, not trying to go off-topic here but these 2 jobs are really nothing more than twins with subtle, yet recognizable differences, I was a WHM in FF11 and I didn't mind the fact that i had paper defense, i trusted my party to keep me alive because i was essential to their success, i had the power to make or break a victory, while at the same time my life was in my party's hands, that feeling alone was enough to make me do my best, especially during tense moments when the target has 1% health left but things start going bad, my decision to use my 2-hour and maybe die in the process was crucial.

But i don't get that same feeling in FF14 with these mage classes, Aetherytes has taken over our ability to help others reach destinations, people don't really wait to get raised anymore either since the Aetherytes make everything so convenient and even act as checkpoints for people who explore.

It's just the little things that made you feel needed and special in 11 barely exist in 14, and the term Conjurer doesn't seem to fit the role of a main healer in my opinion, White Mage is still more of a definitive term.