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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,293
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ironically enough, 1.0 actually had this - as the player could start the game as a Disciple of the Hand or Disciple of the Land, story battles actually compensated for this, such as having npc fighters doing most of the fighting in the single starting nation boss fight (all the player had to do was issue commands to them), and joining the Path of the Twelve gave the player access to a personal npc fighter for story battles called a Path Companion. There was also the silly Parley minigame which the player could also use as a form of mediation in a boss fight to actually try and convince the enemy to give up without fighting.

    Naturally, none of this worked very well. Still, it was a brave attempt to give non-combat classes a chance to actually participate in the storyline, even if it didn't quite work out as well as it seemed on paper.
    (3)

  2. #2
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    I know that. And starting as a DoH/L wasn't well done. Throwing stones which do nearly nill damage was tough. Sure, it could have been done better.

    But, with raiding (read: crafter-group-content), SE has to adjust their system. Even if a combat class uses macros, they have to move. A crafter or gatherer who uses macros could do large arts without even being at the keyboard.

    To date I don't get why SE changed these mini games the grade they did. Look at fishing... boy have I been disappointed.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.