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  1. #1
    Player
    OcelotSnake's Avatar
    Join Date
    Nov 2013
    Posts
    6
    Character
    Solidus Snake
    World
    Gilgamesh
    Main Class
    Archer Lv 50

    Wicked Wheel on Garuda EX

    During tornado phase, if we go dps Suparna we have to watch out for Wicked Wheel which has no warning, it hits 360 degrees and can one-shot my monk with 4300 hp. I keep an eye on Friction being cast by Suparna then I move away from her but there is barely any room between the tornadoes to dodge it.

    If we kill Chirada first, like most groups like to do, the OT might take too long to peel Suparna off the MT due to using Provoke on Spiny, we run out of time and Garuda wipes the raid with Aerial Blast for 25k dmg. My choices are to wait and hope the OT pulls Suparna south in time or go where the MT has Garuda/Suparna and hope I can dodge TWO Wicked Wheels which has yet to work for me.

    If we pull Suparna south first, we still need to deal with Wicked Wheel in a tight space but at least it's only one. What's the point of bringing melees to this fight at all?

    It's to the point that parties are only bringing ranged dps to the fight.
    (0)

  2. #2
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Wicked Wheel is triggered about 5 seconds after Garuda's Slipstream or about 25-30 seconds after Garuda spawns adds. Make a macro to time it and you'll know when to move away. You can run between tornadoes or through them if they're not raging. There's a pulse that you can hear very easily. The OT should pull Chirada and provoke Spiny right at the spawn if he doesn't have aggro. You kill Chirada first then MT and OT switches Suparna and Spiny at 2 stacks. Easily done but some OT doesn't know how to. When Chirada is dead, Suparna can't do WW anymore so melees are completely safe 100% of the time.
    What's the point? Because melees do tons of DPS. Just because you haven't figured out how to maximize your DPS doesn't mean others haven't. If the parties are only bringing ranged dps to the fight, they do not know the fight as well as they think they do.

  3. #3
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Before tornadoes, Garuda/Suparna use WW after Friction. During tornadoes, Garuda/Suparna use WW after Slipstream. Ask your OT to hold Suparna in a place where you have room to dodge the mechanic.

    If you kill Chirada first, Suparna should no longer be able to use WW, and you can jump over to the MT if OT doesn't pull quickly enough. You'll still have to be careful to not get hit, and you should Focus Target Garuda to watch out for her WW until Suparna is dead. It's beneficial to a party with melee if the ranged DPS focus on Suparna first, since it minimizes the time you have to spend dodging mechanics, and wasting your DPS uptime in doing so. If the RDPS are able to kill Suparna first, this means you will have to deal with ZERO WW during tornadoes, which is obviously optimal.

    You can also try the triangle strategy, in which DPS pull Chirada, OT pulls Suparna, and MT pulls Garuda. Assuming you use the standard NW/SE pull strategy, this will change a bit. DPS will pull Chirada NW, OT pulls Suparna SE (this puts the sisters as far away from each other as possible), and the tank pulls Gaurda NE. Healers can stay SW as usual. If the DPS tanking Chirada dodges her slipstream attack, she should be hitting like a wet noodle, and you'll be able to take her and Suparna out without dealing with WW. This works especially nicely if you have multiple melee.

    There are also other great strategies for using all ranged DPS. It's almost annoying that this fight is so versatile, because you have to explain which strategy you want to run any time you're in a Party Finder or Duty Finder party.
    (0)

  4. #4
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lemon8or View Post
    If the parties are only bringing ranged dps to the fight, they do not know the fight as well as they think they do.
    Eh, I don't really agree. Party balance preferences are influenced by peoples' personal experience. I personally know how to run a melee in Garuda EX, but often do not have the patience to watch another guy learn how to do it, because on multiple occasions the melee simply was unable to learn. I usually run all ranged DPS just because the fight is easier for the average ranged DPS player than the average melee DPS player. In a public party, I'm not seeking to optimally complete a fight that I've already beaten 80 times, I just want to get it done and out of the way.
    (1)
    Last edited by JetBrooks; 02-27-2014 at 12:55 AM.

  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by JetBrooks View Post
    I usually run all ranged DPS just because the fight is easier for the average ranged DPS player than the average melee DPS player.
    Which is exactly my point. The party, which includes the melee DPS and the OT which has more responsibility than other people think (lololol I just pull Chirada and sit there), does not know the fight well to adjust. I make FC groups for this all the time and we bring different DPS.

  6. #6
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by OcelotSnake View Post
    If we kill Chirada first, like most groups like to do, the OT might take too long to peel Suparna off the MT due to using Provoke on Spiny ...
    In this case you might want to adjust your strategy. Your OT should pull Chirada and immediately provoke Spiny after the adds spawn during the tornado phase. Your DPS then kills Chirada first and by the time she's dead your OT's provoke should be ready again, so he can pull Suparna over to his corner, while the MT provokes Spiny as soon as your OT has two stacks. Suparna stops doing WW once Chirada is dead so your melees don't have to deal with any WW at all.

    Quote Originally Posted by OcelotSnake View Post
    It's to the point that parties are only bringing ranged dps to the fight.
    It's more because those parties lack a proper understanding of the encounters mechanics and how do deal with them. They know of only one way to finish this fight and are not able to adopt their strat to their party makeup, that's why they always choose to adopt their party makeup to their strat.

    Quote Originally Posted by JetBrooks View Post
    Eh, I don't really agree. Party balance preferences are influenced by peoples' personal experience. I personally know how to run a melee in Garuda EX, but often do not have the patience to watch another guy learn how to do it, because on multiple occasions the melee simply was unable to learn.
    There is nothing to actually learn for a melee DPS if you opt for the right strat. Look at your party makeup and choose a strat that works for your setup and not the other way round.

    What exactly is supposed to be hard to learn for a melee if all he has to do is to stay with the OT's pocket and DPS whatever target is in that pocket? Melees don't have to dodge a single WW if you don't force a ranged strat upon your melees.
    (1)

  7. #7
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    What we do with a melee works well

    Tornadoes, OT pull Chi, Melee and OT DPS her. Ranged and MT DPS Sup and when Sup is dead ranged switch to Chi.

    Melee never have to deal with WW
    (1)

  8. #8
    Player
    Drachnyen's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Drachnyen Tohka
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by JetBrooks View Post
    Eh, I don't really agree. Party balance preferences are influenced by peoples' personal experience. I personally know how to run a melee in Garuda EX, but often do not have the patience to watch another guy learn how to do it, because on multiple occasions the melee simply was unable to learn. I usually run all ranged DPS just because the fight is easier for the average ranged DPS player than the average melee DPS player. In a public party, I'm not seeking to optimally complete a fight that I've already beaten 80 times, I just want to get it done and out of the way.
    If you knew the fight as well as you thought you did you'd simply go 3 range 1 melee and have the 3 ranged burn down Surpana while the melee stays on Chirada with the OT only needing to move to trade spiny, this way all dps have 100% uptime so nobody loses any damage and you get to keep the melee limit break.
    (2)

  9. #9
    Player
    OcelotSnake's Avatar
    Join Date
    Nov 2013
    Posts
    6
    Character
    Solidus Snake
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I've been in a couple of attempts where we tried this and the ranged couldn't kill Suparna in time. Maybe two i90 geared ranged can, but how many of those are you gonna see in a Garuda EX group... Suparna seems to have significantly more HP than Chirada so it makes it damn near impossible for a regular group to kill without the melee dps helping. This might work with 3 ranged dpsing Suparna and the melee and OT on Chirada, I'll have to try that.
    (1)

  10. #10
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Don't have just the ranged DPS on Suparna. Have the OT pulls it over after Chirada is dead then melees can hit it safely as well.

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