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Thread: Tank End Game

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  1. #9
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kitru View Post
    WAR will always win out over PLD for AoE enmity
    WAR beats out PLD on AoE enmity not matter how you do it.

    PLD has better AoE enmity in every condition.
    Both of these statements cannot be true simultaneously.

    Flash for a WAR is worthless because WAR has the lowest MP out of any class in the entire game. The only reason that it *used* to be useful was because it was instant and Overpower wasn't. With the 2.1 animation speed increase to Overpower, Flash is pretty much entirely pointless.
    My point was that WARs have more AoE tools avalable. Personally, I still equip Flash on my War in certain fights, because it can be used to pull instant aggro on things that you can't yet target (Soldier/Knight Drops on T4, for example) I realise that Steel Cyclone can serve the same purpose... but I'll usually want to keep Infuriate for Unchained or Inner Beast.

    I appreciate the correction on AoE Enmity generation over time. However:

    "For Single target Hate, technically Warriors can generate more than Paladins if they only use their "Butchers Block" combo... "
    "Not even remotely true."
    Paladin
    150x1 (FB)
    200x3 (SB)
    260x5 (RoH)
    =2050 (/3=683.33 Enmity/GCD)

    Warrior
    150x1 (HS)
    200x3 (SS)
    280x5 (BB)
    =2150 (/3=716.67 Enmity/GCD)

    My point was that WARs can pull ahead of PLDs in enmity generation. Not that it's an ideal thing to do in regular Tanking situations, just that it's a possibility. I regularly out-threat other Tanks for giggles on the final boss of CT.

    however the ideal Warrior combo rotation uses Storm's eye and/or Storm's path to inflict debuffs; so in most fights a Paladin will pull ahead.
    a PLD is going to generate significantly more than a WAR assuming that WAR is actually using the proper rotation since WAR doesn't use its high enmity combo all the time.
    ...isn't that exactly what I just said?

    A Warrior usually doesn't just spam the Butchers Block combo, but uses the other combos to inflict debuffs depending on whether they want to deal more DPS and/or take less damage. Whereas Paladins tend to just spam the RoH combo and off-GCD abilities.

    Kitru, I respect your maths... but sometimes you seem to go looking for an argument where there really isn't one.

    Quote Originally Posted by SpookyGhost View Post
    Problem with Monk solo silence is that Monk has to be either amazing or completely stop DPS just to silence. Also the melee AOE that he has to avoid.

    As another note, SCH can silence with Selene, but Selene can't be in the middle of casting Embrace since both Embrace and the silence use the GCD.

    Also lolPharosSirius
    Hee! After using my Paladin for most of Coil and only getting my Warrior up to full i90 in time for T5; the things I really miss on WAR are the utility skills like Silences. And Selene's silence (like the Summoner Egi Stuns) is annoyingly ridiculous to have on their GCD >.<
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    Last edited by Maelwys; 02-27-2014 at 07:55 AM.