Flash for a WAR is worthless because WAR has the lowest MP out of any class in the entire game. The only reason that it *used* to be useful was because it was instant and Overpower wasn't. With the 2.1 animation speed increase to Overpower, Flash is pretty much entirely pointless.
As to PLD v. WAR for AoE enmity, WAR will always win out over PLD for AoE enmity: Flash simply doesn't generate anywhere near as much as Overpower or Steel Cyclone. If all you do is Flash spam and then Riot Blade>Flash when you run out of mp, you'll still generate less than a WAR will spamming Overpower and then using Overpower as soon as you get the TP back (you get 50 TP/GCD; Overpower costs 130, which means that you wait ~2.6 GCDs to use it; Overpower generates roughly twice as much enmity per use as Flash). A WAR will be able to match PLD AoE enmity just using Steel Cyclone at 5 Wrath stacks: Steel Cyclone generates ~3 times as much potency as Flash does and can be used every 7-8 attacks (plus an extra one every minute if you use Infuriate), whereas you only get 3 Flashes every 9 attacks.
WAR beats out PLD on AoE enmity not matter how you do it.
Not even remotely true. PLD has better ST enmity in every condition. The best WAR ST enmity generation rotation is SE>BB>BB>BB, which generates ~850 ePot/GCD; RoH spam for a PLD generates ~870. The only time that a WAR has an enmity advantage is in the first 30 seconds, if they're using their CDs properly. The best WAR tanking rotation, however, is SE>SP>BB, which generates ~595 ePot/GCD so a PLD is going to generate significantly more than a WAR assuming that WAR is actually using the proper rotation since WAR doesn't use its high enmity combo all the time.For Single target Hate, technically Warriors can generate more than Paladins if they only use their "Butchers Block" combo... however the ideal Warrior combo rotation uses Storm's eye and/or Storm's path to inflict debuffs; so in most fights a Paladin will pull ahead. Realistically it shouldn't matter, since hate generation was made a non-issue by patch 2.1 buffing the tanking stance's enmity multipliers.
(all numbers taken from the math I did here)



Reply With Quote




