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Thread: Tank End Game

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  1. #7
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shref View Post
    Also, WARs may have more damage, but they don't have more aggro than plds. Due to things like overpower and steel cyclone, this is not true. esp for groups. flash does nowhere near the aggro of either of these. also, from most of what i've seen, pld's actually can do more damage. i've never parsed this though. On solo target they are equal. Also, saying that WARs have more hp (thus making better tanks because more survivability) is only true until pld lv 40, as you'll get a perma-20% damage reduction which totally nullifies the advantage of more hp. Also, this difference makes warriors more difficult to heal as they need more heal than paladin to get on top. Defiance also gives a healing boost to account for the extra hp
    i pretty much never do this, but see above. some information that I needed to correct.
    Warriors can use Overpower and Steel Cyclone as well as Flash; they will grab AoE hate faster than Paladins. Paladins get the "Riot Blade" combo; so they will be able to keep AoE hate longer than Warriors. For Single target Hate, technically Warriors can generate more than Paladins if they only use their "Butchers Block" combo... however the ideal Warrior combo rotation uses Storm's eye and/or Storm's path to inflict debuffs; so in most fights a Paladin will pull ahead. Realistically it shouldn't matter, since hate generation was made a non-issue by patch 2.1 buffing the tanking stance's enmity multipliers.

    For damage, Warriors do considerably more AoE; and Paladins have a slight edge in spike DPS due to all the Off GCD attacks (even with Inner Beast). In terms of damage over time, WARs have a slight edge when solo (due to debuffs) and are basically equal to Paladins whenever you have one of each tank both focussing on the same target.

    Regarding Defiance vs Shield Oath - Defiance grants +20% Healing, but Shield Oath grants +25% effective health... so there is a (very slight) tilt in the Paladin's Favour in terms of survivability from the tanking stances. Warrior can recover HP with Inner Beast though; and can get a decent amount of +Crit stacked up even when tanking due to stacks. They're very close in terms of real in-game performance.
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    Last edited by Maelwys; 02-27-2014 at 02:41 AM.