Continued...

Quote Originally Posted by Rukkirii View Post
After speaking to the dev. team regarding the difficulty of obtaining SP via gathering-related levequests, they have informed us that they will be adjusting gathering-related levequests to reward significantly more SP than they do currently. Now you can level quicker to obtain that Star-Spangled Subligar you always wanted!
Quote Originally Posted by Bayohne View Post
Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!

By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert that weapon or armor into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.

During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats.

Also, you will be able to purchase and trade materia freely.

Crafters will be able to utilize the catalysts that gatherers obtain and attach a single materia to an item (there is no chance of failure). The materia you will be able to attach will depend on the type of weapon and the type of stat that matches the equipment slot. There are a variety of different combinations of materia that can be attached to each equipment slot’s item, so each player will need to decide what they want to pursue.

In addition to this, you will also be able to remove materia from items that have had materia attached to them. However, upon removal you will lose the materia, so you should probably only remove it when you definitely have a better upgrade to replace it with.

Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…
We're looking forward to hearing feedback on this!

*Rep note: Similar to "affection" not "attaching" something.
(Please note that some terms may not be final and may be subject to change in the future.)
(*Updated: 5:30pm PST to clarify)
Quote Originally Posted by Rukkirii View Post
Thanks for your feedback everyone! We shared this idea with the dev. team and they said they will try to add the guildleve titles to the auto-translate as soon as possible.
Quote Originally Posted by Rukkirii View Post
All really great points here and we submitted your concerns to the dev. team. They informed us that they are aware that this is a large problem and in order to add an in-game configuration tool they will need to fix the core programming-related data first. The dev. team wanted us to let you know that they will take care of it but cannot give a specific time frame at the moment.
Quote Originally Posted by Rukkirii View Post
Hey everyone, I know you're all excited to see how allocating stats will change in the future! While we can't give away too many specific details, we did confirm with the team that on class rank up the process of allocating points will still be controlled by the player.
Quote Originally Posted by Bayohne View Post
Fret not, as the dev. team is well aware of the large, gil-laden purses of the populace. The team knows about the abundance of coinage that fills the markets, and also about the storages filled to the brim with currency! The team knows that inflation is a serious issue if left unchecked and you can bet that they have plans in place to address this in the future.
Quote Originally Posted by Bayohne View Post
Rest assured that the team is in the process on stabilizing and improving the current retainer system. Something that I want everyone to keep in mind is that even if we simply changed the current system over to an auction house, that doesn’t mean it would solve all of our problems overnight. There are more things that would still need to be adjusted if that were to happen. As such we aren't currently planning on switching over to an auction house system as of yet.
Quote Originally Posted by Rukkirii View Post
We do know that there are many color dying materials that can take up the majority of your inventory and the dev. team is planning to improve the process of color dyeing. These changes alongside the adjustments to recipes should make your inventories very happy!
Quote Originally Posted by Bayohne View Post
We heard back regarding the possibility of implementing speech bubbles as a chat tool. The team let us know that there are no plans to use speech bubbles in the game, but that they are working to improve the chat windows, and chat system, so if you have any feedback I'd be happy to pass it along. (I don't think this thread works for those kind of suggestions, so perhaps a new one?)
Quote Originally Posted by Bayohne View Post
Putting aside my hilarious comment from yesterday, we did make an inquiry about this! The dev. team liked the idea, and know it's a popular one for many reasons (such as those listed in this thread), and they do want to implement it. However, items currently place a huge load on the server, especially the Market server, so this isn't something that can be implemented immediately. Once server-related issues are resolved, which plans are in motion to do, we can start working on implementing signatures, etc.

Sorry that it's not a technical breakdown of what the exact programming-related issue is, but hopefully we'll continue to get good ideas for future additions, regardless of any current technical hurdles (that are being addressed).
Quote Originally Posted by Bayohne View Post
Ah, sorry I missed that. Regarding what Foxclon said on the JP forum was the fact that in the 1.18 patch, the anima cost of "Return" will be lowered to zero. He also said that while it's a bit off, they're gathering their thoughts regarding future modes of transportation and once we have something concrete to share, we'll let you guys know.
Quote Originally Posted by Bayohne View Post
Got word back from Yoshida about the changes that they're planning to implement. Like I assumed, there aren't concrete details on what precisely is being done that I care share, but he said that along with the PS3 version development, they are performing optimization work to overall the core engine to make improvements.