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  1. #1
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
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    Limsa Lominsa
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    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50

    The intentional animation delays needs to be abolished

    When doing anything in this game, there is some type of delay that is obviously intentional. For example, when using Quick Stride, by the time the player has control after using the buff, there's no longer a point to having used the buff. Even with the new video we see of the new battle system for 1.18, there are major delays. There should not be any hesitation at all and all battle actions should be seamless. We should be able to use skills instantly on the move without our characters stopping.
    (9)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    to what end? Serious question
    (0)

  3. #3
    Player
    Skeloton's Avatar
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    May 2011
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    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Umm how about no? and how about attacking as soon as the animation for the last attack to stop then allowing another attack?

    if thats what you meant, then you post didnt come across that way
    (0)
    'United we stand, Divided they fall'

  4. #4
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
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    Limsa Lominsa
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    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Watch the video: http://forum.square-enix.com/ffxiv/threads/13462

    Now count how long it takes for actions to occur AFTER the player has pressed the hotkeys on the bar. It takes at least a second or two for the actions to occur. Look at how long it takes the player to get into battle mode and engage the mob. In fact, there's such a delay that the player is GLIDING to the mob while engaging. It is not seamless and fluid. I understand you're a hardcore FF fan, but so am I. It doesn't mean everything about the game is perfect just because it's called Final Fantasy. I'm pretty sure that over 70% of the player base that they lost agrees with me. Keep defending it as much as you like, but a bad game is a bad game. I'm still here because I have hope for it and I hope that they make it better.
    (2)

  5. #5
    Player

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    Mar 2011
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    Quote Originally Posted by Tenku View Post
    Watch the video: http://forum.square-enix.com/ffxiv/threads/13462

    Now count how long it takes for actions to occur AFTER the player has pressed the hotkeys on the bar. It takes at least a second or two for the actions to occur. Look at how long it takes the player to get into battle mode and engage the mob. In fact, there's such a delay that the player is GLIDING to the mob while engaging. It is not seamless and fluid. I understand you're a hardcore FF fan, but so am I. It doesn't mean everything about the game is perfect just because it's called Final Fantasy. I'm pretty sure that over 70% of the player base that they lost agrees with me. Keep defending it as much as you like, but a bad game is a bad game. I'm still here because I have hope for it and I hope that they make it better.
    For one thing, the new animations will not be implemented in 1.18, but 1.19. So it will look goofy at first. And the video is a system cobbled onto the old animations rather than the complete system with all new animations.

    For another, you make an assumption in your initial post that the delay is intentional. I believe it's not intentional and is a consequence of poor network responsiveness, as all commands have to bounce to the servers and back before they engage. It's been discussed elsewhere that the UI is server-side rather than client-side, which other games don't do because it causes severe performance issues.
    (0)

  6. #6
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
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    Limsa Lominsa
    Posts
    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lerris View Post
    For one thing, the new animations will not be implemented in 1.18, but 1.19. So it will look goofy at first. And the video is a system cobbled onto the old animations rather than the complete system with all new animations.

    For another, you make an assumption in your initial post that the delay is intentional. I believe it's not intentional and is a consequence of poor network responsiveness, as all commands have to bounce to the servers and back before they engage. It's been discussed elsewhere that the UI is server-side rather than client-side, which other games don't do because it causes severe performance issues.
    You're correct about the UI being server-side rather than being client-side. Yes, that causes delay/lag to a degree. However, there is intentional delay. That video is directly from Square Enix meaning they are playing directly on the server so there shouldn't be any delay at all due to poor network response. It was the same in FFXI. They intentionally slow it down to make it feel more like their older FF games and to be unique from all the other MMOs out there. I do not mind the slower battle system as long as it's fun like in FFXI. (Chain kills, chain spells/skills, teamplay, CC, hate control, etc)
    (0)

  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    This and the slow to build up-animations are killing the combat for me.

    Fix the servers...fix...them....
    (3)

  8. #8
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Here, I hate RIFT, but just compare the speed of the battle system, response, and animations: http://www.youtube.com/watch?v=Gt85TqYk3qY

    When you're dealing with that speed during battle, you have to deal with the environment, positioning, and even running away. I know we don't want FF14 to be like every other MMO, but I feel that SE can keep the feel of Final Fantasy but have an intuitive battle system like modern MMOs.

    (BTW that's me in the best pvp gear only after 2 months of playing the game so it got boring real fast since there was no longer progression for me)
    (1)

  9. #9
    Player
    Atma's Avatar
    Join Date
    Jun 2011
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    147
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    I suspect it's more about load on the test server then true latency. Do not forget that the internet does not care about how physically close you are. If you have different ISPs and you are connecting to your neighbor over the internet, your packets could easily be going to Chicago, or Denver before the first point where the two networks peer exists. It is well known that the japanese players did have a significant latency advantage in FFXI, but I would not think that alone accounts for this.

    And of course gaming is all about wants, but it is a balanced metric of "what do we want more?" Do we want a far more playable game, with content, systems, and mechanics that work to create a fun experience, or the interface to be half a second more responsive. We want both, but which do we want first?

    It's been, quite frankly, too long and this progress in my opinion too small, but let us not berate progress simply because it is not perfect. I would rather have improvements in a flawed state then berate them for minor imperfections and have them start holding off everything until it's been through 6 months of rigorous QA to make sure it is flawless, wouldn't you?
    (0)

  10. #10
    Player
    Shozokui's Avatar
    Join Date
    May 2011
    Posts
    18
    Character
    Rai Ito
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The internet doesn't care how close you are? Are you high? Do you know anything about network traffic?

    In the game you're faced with a term known as "Animation Lock." Due to the current stamina implementation, you can queue new actions before the previous animation has ended. I speculate that this won't change very much with 1.18. However, you can't do anything else such as stop attacking, move, get out of the way of the TP attack that's going to 1 shot you, etc. It's an obnoxious system horribly put together.

    To clarify, you guys should probably look up how the UI works and is built. Compound that with server-sided decision making and all servers being overseas for US players, and you have one horribly in-efficient system in which you end up pressing the button 5 times before something actually happens. By then, it's queued it several times so you cycle through active/passive repeatedly.

    How can you enjoy new content if the game still plays like FFXI with down syndrome? The content won't be flawless. Based on description, it will be Nyzul Isle +1. If you played XI and did Nyzul Isle, you'll recognize that it was 100 levels of running back and forth repeatedly to touch random crap and then every 20 levels you got to get a fancy new piece of askar or similar with a mindless boss fight where you didn't have to do anything special in particular or coordinate much. Except this time, the loot just falls to some random person rather than being able to even cast lots. What happens if some D-bag gets a drop and it's supposed to go to someone else? He just keeps it and the other is screwed.

    In conclusion - Animation lock sucks, input lag is here to stay, and here's to hoping the "raids" are similar to what they stole the name from, WoW.
    (0)

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