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  1. #21
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcaloid View Post
    Will they be harder than Odin? Since currently Obin can be pretty much be zerged down, unless it's spawned at some off-peak time.
    If we're talking about making them like real open world bosses and elites in other games then yes.

    I can't compare them to NM because I didn't play 1.0 :<
    (0)

  2. #22
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Mikara View Post
    -snip-
    This really just points out the current issues in Yoshi-P's vision for ARR, in that the game is far too streamlined. Leveling 1-50 is just a race to get to the end with very little memorable content in between (other than discovering some linear dungeons and unlocking your job). For the most part, gear just enhances your basic stats, as well as some combination of accuracy, determination, skill/spell speed and critical hit rate. What happened to gear that enhanced abilities or had some other unique modifier? Removing elemental weaknesses was a horrible decision as well, all in the name of streamlined content. I'd love to see a return of ability-enhancing gear, or more of those items that would give a steep increase in hp, crit, accuracy, etc. at the cost of the usual vitality, mind, or whatever basic stat for the class/job that can wear them.
    (3)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Faedden View Post
    Because those FATE bosses/mobs are easy. REAL open world bosses, can't be zerged down.
    Only if they change the claim system (we have kill-sharing) or make them reserved like leve enemies. You can zerg every enemy down in open world outside of a leve, not only the FATE enemies.
    (1)
    Last edited by Felis; 02-26-2014 at 09:25 AM.

  4. #24
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Felis View Post
    Only if they change the claim system (we have kill-sharing) or make them reserved like leve enemies. You can zerg every enemy down in open world outside of a leve, not only the FATE enemies.
    Hmmm, I didn't know we have kill sharing, haven't paid much attention. Maybe who ever does the most dps?
    (0)

  5. #25
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    So - Shameless bump, first and foremost.

    Second - some clarification. If this thread get's hot I will edit OP with it.

    These will NOT be able to be bot-able Unless they are botting 3-4 characters that can work in syncronization to defeat an enemy with special attacks. Remember that patch item that screwed T2 for about 18 hours? They were messing with a way to make their current monsters randomize their attacks. Maybe a single level 50 Bot in easy-to-obtain gear could kill the level 25 or 30 "Named" mobs, but the higher level stuff would take 2-4 players to take down. Also, if you want a game that bots can't exploit, might I recommend "Pong"?

    These will NOT be zerged - As several people have mentioned, the claim system would need to be modified. Unlike what people have said, I really don't think its a "fundamental change to the battle system", I'm sure they can code that the party who first touches the mob gets a 100% chance at the loot, and the contribution credits are dimmed down to 1% or 0% chance at the loot. What's to stop 1,000 people from going to a high level area and killing everything in sight for the mob? Boredom, low chance of receiving the item, low chance of seeing the mob, etc? I suppose people could do that, but then you would be seeing 1,000 other people playing in the open world with you, chatting, meeting new people, fighting with them, making new friends and rivals! Awesome!

    These items WILL be worth while - Like a couple people have said, I was just creating some random items/iLVLs, and like I said in the OP, with 2.2 the iLVL is going up so the highest level named mobs would need to be changed as well. My imagination leads me down the path of, if this were already implemented, Limsa's beast tribes would get new level 60-64 Nameds that might take closer to a full party, but drop a common i80 item that is uniquely useful (say, 6 different earrings that have like +20 to each different primary stat?) and a rare i90 ring. And then Limsa's newbie area's would get a rare-spawn like sheep or something that would attract bad-ass i99s to the area to troll through and see if its up (something like that might need to be on a 6hour (+/- 1 hour) timer, to prevent i99s from killing all newbie mobs, preventing people from finishing newbie quests).

    For funsies: The i90/i80 drops mentioned above and the Named that drops them:

    The Black Pearl (Sahagan Model that is twice as big as the rest and pitch black)
    Level: 62
    Special attacks: Large single target magical damage, Alternates between debuffing magical attack power and physical attack power

    Common Drop(s): Swirling Opalescent <Amber> Earring (replace < > with other gems for the correct stat modifier)
    Can Use: All classes/jobs
    Level: 50
    iLevel: 80
    Vit: 18

    Rare Drop: Swirling Omni-palescent Ring
    Can Use: All classes/jobs
    Level: 50
    iLevel: 90
    Magic Def: 18 | Vit: 18 | Int: 18 | Mnd: 18 | Dex: 18 | Str: 18 | Pie: 18
    - Item has a noticeable multi-colored aura when weapon is drawn
    (1)
    Last edited by Ehayte; 02-27-2014 at 12:30 AM.

  6. #26
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Orophin View Post
    And then as you look at the loot you obtain, you laugh at it being i70 since you already have the i90 Primal staff, drop it, and never do the content again.

    My point here being that unless there is something that's actually worthwhile that drops from these monsters, they'll go largely ignored just like the current FATE bosses. People did King Behemoth for years because it had such a minuscule chance to drop an item that was damn near impossible to replace.

    SE can create all the open world content in the world, but if there's no incentive to do it more than once, who cares?
    Once your in raid gear is there much of a point to do group content? No. But if they didn't throw raid gear at you for doing group content (myth tomes) this wouldn't be an issue

    Though if you insist on group content being relevant to raiders......

    Add materia slots to raid gear (no overmelding). Make some NMs drop special materia. Stats you can't get from standard. Like a 5 crit 5 Det materia. Huzzah raiders now have a incentive to camp named if they want to be absolutely min/maxed. If they dont. 9 crit materia is still there.


    Also since people keep bringing up FATES. This is NOT talking about fates. This is talking about a mob that is claimed by 1 group and only they get the loot. Don't want botters? Claim goes to the group that does the largest % of the damage. Huzzah unless bots are in armies of 8 sitting at every named you shouldn't have an issue.
    (2)
    Last edited by Zarzak; 02-27-2014 at 04:09 AM.

  7. #27
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Plenty of great ideas here to make the zones have a purpose.
    (0)

  8. #28
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Does people really want to see claim botting rise again? Seriously?

    If they do something with Open World content it better not be something like claimable mobs and camping spawn points because then you can forget about getting claim on them unless you are also using a bot. Getting claim on a particular HNM once every few weeks if you're lucky (and then getting it to drop) is not my definition of fun.
    (0)

  9. #29
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Quote Originally Posted by Deusteele View Post
    And may the best botter win.
    There are tons of those already.
    (0)

  10. #30
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    For any open world content:

    WHO HAS THE ENEMY CLAIMED MUST ABSOLUTELY NEVER EVER HAVE ANY EFFECT ON WHO GETS LOOT
    (1)

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