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  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72

    Open World Proposal

    I've seen a lot of posts talking about wanting NMs from FXI, which I didn't experience but I understand what they are, and other open world elements. I think that the fundamental complaint (which I sympathize with, even if I don't have a burning desire to see it implemented) is that there is not the possibility of something unusual happening to you while just traveling around the open wold of Eorzea.

    This is something that I think the original Everquest did a great job of, and I think it would be something easy to implement over a period of time or in a future expansion that would satiate the open-world desires of most sand-box players to a small extent.

    My proposal would be to add in "Named" monsters into the spawn-cycle of each major area in non-city zones. The general idea would be to slot in a "rare spawn" for any spawn spot of a certain monster type. For instance, any Amalj'aa monster in the Zan'rak camp would have a .25% chance to spawn as a "Named" mob. The named mob would be marginally stronger than its cohorts, perhaps with a special attack that would make him more difficult to defeat. The mob should be soloable by a character slightly over-geared for the zone/regular mobs, but tuned towards at least 2 characters going against it.

    The best part - the loot of course! And none of this treasure map stuff with crafting items and 1500 gil. I would envision it to have 2 drops, a rare and a common drop. The rare should be i70 for the level 50 mobs, and the common would be i55 for that level. However, the best part about these items would be that for a, say, level 30 named mob, the item would be level 30 to equip, but it would be i37 for the rare, and i33 for the common - making them the most powerful level-appropriate items pre-endgame.

    That would allow for alt-gearing and a nice boost to the economy as well, as people often buy gear for their new little alt jobs as they level up! I know that I would be in the market to spend 10-25k on a chest piece and weapon 7 iLVLs above my lvl 30 BRD! Especially if it looks cool for vanity later on.

    The amount of item slots available would NOT eclipse the usefulness of crafting for these levels, it would just provide people who wanted to go out exploring an alternative way to make gil, and provide a fun surprising element to a tedious quest or hunting log!

    For example, in the Zan'rak Camp:

    Mob: The Zan'rak Orator
    Level: 56
    Abilities: Paralyze, AoE Knockback

    Rare Drop - Zan'rak Ritual Staff
    Two Handed Staff
    Can Use: WHM/BLM/CNJ/THM
    iLevel: 70
    Level required: 50
    Vit: 16 | Int: 26 | Mnd: 26 | Flm Res: 25 | Accur: 27 | Det: 27

    Common Drop - Zan'rak Ritual Beads
    Neck/Wrist
    Can Use: PUG/LNC/ARC/MNK/DRG/BRD
    iLevel: 55
    Level Required: 50
    Str: 4 | Dex: 4 | Flm Res: 9 | Crit: 20

    The items would be a little outside of the norm, you see the staff has low vit for higher int/mnd and some bonus Flm Res since its an Ifrit item, and the beads have low str/dex modifiers for the item level, but a bonus Flm Res and a huge bonus to Crit, making the items unique and a lot more flavorful to gear your characters with.

    With 2.2 the new items would have to be beefed up in level, by the by!

    Just a fun idea I thought I would share - I wouldn't expect this to be able to be added into patch 2.3 or anything, but maybe if we can get enough support for this, or a similar idea, we could solve the problem of the homogenous gearing options AND the (relatively) boring open world!
    (25)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Someone who actually gets how named work. Praise be the little shred of faith I had in the new generation of MMO players is restored.

    though kick it up to like 3 people (tank, healer, and a dps) Which in theory could still be done with a tank and a healer but would take a long time due to dps difference.
    (2)

  3. #3
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I would love open anything, I dislike the instanced everything and the spamage that is FATE


    Just throw some open world mobs out there with abilities like HD primals (with lower HP) 1min fights? exp rate equal to that of instance dungeons and i'd be a happy camper
    (6)

  4. #4
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    i love the idea! but... there are no sand-box elements in this game. (not that i know of. except maybe the cross-class actions thing.) and there is no open-world either. but still love the idea! it would be a lot of fun.
    (0)

  5. #5
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    They had the open world NMs in FFXIV 1.0, but they got rid of that in favor of Fate NMs instead so that everyone can participate as opposed to one person outclaiming another.
    (6)

  6. #6
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Nice idea and I wish they'd add worthwhile open world anything. I've never played a mmorpg with no open world content.
    (5)

  7. #7
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    And may the best botter win.
    (4)

  8. #8
    Player
    Ptolemy's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Alphard Alshua
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Deusteele View Post
    And may the best botter win.

    And may the best excuse win.
    (12)

  9. #9
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    This basically allready exists, people just choose to ignore it because it has the fate label to it.
    (5)

  10. #10
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    And then as you look at the loot you obtain, you laugh at it being i70 since you already have the i90 Primal staff, drop it, and never do the content again.

    My point here being that unless there is something that's actually worthwhile that drops from these monsters, they'll go largely ignored just like the current FATE bosses. People did King Behemoth for years because it had such a minuscule chance to drop an item that was damn near impossible to replace.

    SE can create all the open world content in the world, but if there's no incentive to do it more than once, who cares?
    (8)
    Last edited by Orophin; 02-26-2014 at 07:51 AM.

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