This. They would have to change the fundamental mechanics of battle in the game so that unlike a regular FATE it would be locked to the party that claimed. Even if you used contribution as criteria, it would wind up meaningless if 100 people hammered the monster down. Everything is zergable when unlimited people can attack it. Even if you put a huge painful AoE in, it'll just promote zombie zerging like happens with current FATE NMs. And we all know what happens when we introduce claiming...
I think some people are reading too far into the numbers he posted. They're just ideas, SE can balance the rest.
Imho go ahead and make super hard fates, that dont die in 10 seconds. Make them live longer and give them actual
good drops. Make drop rate based on who gets claim, and rating at the end. Get claim? party gets 2% more drop rate
Gold? 20% common drop 5%rare drop
Silver 10% common drop 2% rare drop
Bronze? 5% common drop 1% rare drop
Do those numbers matter at all? not really cause SE can change them to w/e they want to be balanced.
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Going to post this here as well, seeing as how there are currently two ongoing threads about almost the same thing...
Edit: This refers to current open world content!
Oh boy, I can fate grind for a pitiful amount of gil + random and non important flame seals. Oh boy, I can go do treasure maps for drops that have already had their market value crashed into the ground within the first two weeks of them being released and gear that is beyond useless to any level 50 that does them. Oh boy, I can do dailies which are beyond boring and have already lost all worth to anyone who has ever played any other MMO with dailies in them. (Not saying some people don't like them, it's just that it's hardly open world content when it takes less than 15 minutes for rewards that are just for vanity.)
Edit: This refers to why people are stupid for crying about any sort of NM being in the game.
I really fail to understand why people are so against open world NMs, it's not like they have to drop best of the best of the best gear or anything. It could be small quality of life stuff, like a necklace that gives your stone skin casts +3% with barely any stats on it. Perhaps a pair of pants that gives you +5% movement speed in sanctuaries or something non important to battle. I don't understand why people think "OMG NMs, THEY WILL JUST GIVE THEM THE BEST STUFF EVER AND EVERY BOT FOREVER WILL FARM THEM AND I'LL NEVER HAVE MY CHANCE EVER OMG OMG NO!" FFXIV 1.0-1.2 most NMs were NEVER camped, every time I went to one, there was NO ONE there. So your shit arguments about being over camped are only because of your expectations for the best gear ever being attached to them.
Edit: Because I wanted to add a little humor to my post... Being afraid of adding NMs to the game because of the repercussions of them being in the game is similar to being afraid of going to your friends birthday party because you could choke on their birthday cake. If you are that afraid of them, YOU DON'T HAVE TO DO THEM! Just like if you are afraid of choking on birthday cake YOU DON'T HAVE TO EAT IT!


This really just points out the current issues in Yoshi-P's vision for ARR, in that the game is far too streamlined. Leveling 1-50 is just a race to get to the end with very little memorable content in between (other than discovering some linear dungeons and unlocking your job). For the most part, gear just enhances your basic stats, as well as some combination of accuracy, determination, skill/spell speed and critical hit rate. What happened to gear that enhanced abilities or had some other unique modifier? Removing elemental weaknesses was a horrible decision as well, all in the name of streamlined content. I'd love to see a return of ability-enhancing gear, or more of those items that would give a steep increase in hp, crit, accuracy, etc. at the cost of the usual vitality, mind, or whatever basic stat for the class/job that can wear them.


So - Shameless bump, first and foremost.
Second - some clarification. If this thread get's hot I will edit OP with it.
These will NOT be able to be bot-able Unless they are botting 3-4 characters that can work in syncronization to defeat an enemy with special attacks. Remember that patch item that screwed T2 for about 18 hours? They were messing with a way to make their current monsters randomize their attacks. Maybe a single level 50 Bot in easy-to-obtain gear could kill the level 25 or 30 "Named" mobs, but the higher level stuff would take 2-4 players to take down. Also, if you want a game that bots can't exploit, might I recommend "Pong"?
These will NOT be zerged - As several people have mentioned, the claim system would need to be modified. Unlike what people have said, I really don't think its a "fundamental change to the battle system", I'm sure they can code that the party who first touches the mob gets a 100% chance at the loot, and the contribution credits are dimmed down to 1% or 0% chance at the loot. What's to stop 1,000 people from going to a high level area and killing everything in sight for the mob? Boredom, low chance of receiving the item, low chance of seeing the mob, etc? I suppose people could do that, but then you would be seeing 1,000 other people playing in the open world with you, chatting, meeting new people, fighting with them, making new friends and rivals! Awesome!
These items WILL be worth while - Like a couple people have said, I was just creating some random items/iLVLs, and like I said in the OP, with 2.2 the iLVL is going up so the highest level named mobs would need to be changed as well. My imagination leads me down the path of, if this were already implemented, Limsa's beast tribes would get new level 60-64 Nameds that might take closer to a full party, but drop a common i80 item that is uniquely useful (say, 6 different earrings that have like +20 to each different primary stat?) and a rare i90 ring. And then Limsa's newbie area's would get a rare-spawn like sheep or something that would attract bad-ass i99s to the area to troll through and see if its up (something like that might need to be on a 6hour (+/- 1 hour) timer, to prevent i99s from killing all newbie mobs, preventing people from finishing newbie quests).
For funsies: The i90/i80 drops mentioned above and the Named that drops them:
The Black Pearl (Sahagan Model that is twice as big as the rest and pitch black)
Level: 62
Special attacks: Large single target magical damage, Alternates between debuffing magical attack power and physical attack power
Common Drop(s): Swirling Opalescent <Amber> Earring (replace < > with other gems for the correct stat modifier)
Can Use: All classes/jobs
Level: 50
iLevel: 80
Vit: 18
Rare Drop: Swirling Omni-palescent Ring
Can Use: All classes/jobs
Level: 50
iLevel: 90
Magic Def: 18 | Vit: 18 | Int: 18 | Mnd: 18 | Dex: 18 | Str: 18 | Pie: 18
- Item has a noticeable multi-colored aura when weapon is drawn
Last edited by Ehayte; 02-27-2014 at 12:30 AM.
Plenty of great ideas here to make the zones have a purpose.
Does people really want to see claim botting rise again? Seriously?
If they do something with Open World content it better not be something like claimable mobs and camping spawn points because then you can forget about getting claim on them unless you are also using a bot. Getting claim on a particular HNM once every few weeks if you're lucky (and then getting it to drop) is not my definition of fun.
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