Results -9 to 0 of 5

Threaded View

  1. #4
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Interesting decision between using Unchained & Berserk together or on cooldown.

    So consider 2 scenarios:
    A) Unchained/Berserk at start, Unchained at 90 sec, Berserk at 120 sec, Unchained at 180 sec, Berserk at 240 sec, Unchained at 270 sec, (restart at 360 sec)
    B) Unchained/Berserk at start, Unchained/Berserk at 120 sec, Unchained/Berserk at 240 sec, (restart at 360 sec)

    Let's say the damage you will do in 20 sec without Unchained or Berserk is "100". Could be any literal amount of dmg, so units don't matter except that they remain static.

    Using Unchained alone is 33% increase -> +33 damage units.
    Using Berserk alone is 50% increase -> +50 damage units.
    Using Berserk & Unchained together -> 100 * 1.33 = 133 -> 133 * 1.5 = 199.5 -> +99.5 damage units.

    Now applying those values to the 360 sec scenarios.
    A) 99.5 + 33 + 50 + 33 + 50 + 33 = 298.5 total damage increase.
    B) 99.5 + 99.5 + 99.5 = 298.5 total damage increase.

    So in a vacuum, assuming your base damage is always steady, then using Unchained/Berserk together or on cooldown are exactly the same.

    The way I could see getting an advantage from using Unchained/Berserk together is if your base damage is higher at some part. For example: right after Maim/Storm's Eye with a Str potion running. Do enough multiplicative stuff all together and you increase overall damage. But these 2 alone pairing them is the same as on cooldown.
    (0)
    Last edited by RhazeCain; 03-02-2014 at 12:08 PM.