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  1. #31
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lurkios View Post
    Setting an ilvl requirement simply means you want players... to complete content at the desired... success rate. It has nothing to do with skill.
    Fundamentally contradictory statement, since it can easily be completed at ilvl57 with competent players and will still be hopeless at ilvl75 with crappy players.

    Quote Originally Posted by Traek View Post
    I cleared Garuda EX > Ifrit EX in a weekend on my MNK alt with i72 gear. I out dps'd everyone in the party, was always last one standing, and on all fights it was my first clear as a MNK (I did go MNK one time on main for Titan EX to give some FC people practice, they didn't get past heart).
    Ha, I feel ya. The fun thing about playing a DPS over a tank is that you get to see this awesome bar that shows how bad everyone else really is. Ain't nothin' like tanking a giant, being eaten by KB, and being eaten by Acheron due to tank deaths all in the same run... with i71 gear.
    (0)
    Last edited by Gamemako; 02-26-2014 at 04:08 AM.

  2. #32
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Gamemako View Post
    Fundamentally contradictory statement, since it can easily be completed at ilvl57 with competent players and will still be hopeless at ilvl75 with crappy players.
    This may be true, but I think one of the reasons people set the ilvl higher for fights like Titan HM is because with a higher ilvl requirement, there's a greater chance at getting players who are competent. It's not a guarantee by any means. It just helps your odds.
    (0)

  3. #33
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by NaliaBrown View Post
    This may be true, but I think one of the reasons people set the ilvl higher for fights like Titan HM is because with a higher ilvl requirement, there's a greater chance at getting players who are competent. It's not a guarantee by any means. It just helps your odds.
    Which is quite explicitly conflating gear level and skill.
    (0)

  4. #34
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    *sigh* I'm not actually arguing for or against either side of this argument. I'm just trying to explain why some people set the ilvl higher for fights like Titan HM in party finder.
    (0)

  5. #35
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Seifu View Post
    The iLv system is completely broken, and currently locks out a large group of players from doing any post-story content, not to mention iLv is a horrid way of gauging skill. Please look into implementing a PvE ranking system instead.
    I specially like how you detailed your vision of such PvE ranking with all your wisdom, saving the devteam a lot of time.
    (0)
    "Absurdity is the only reality."
    ~Frank Zappa

  6. #36
    Player
    itscoreylol's Avatar
    Join Date
    Nov 2012
    Posts
    21
    Character
    Katy Perry
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Yes lets just have no endgame progression at all, so every swinging dick in darklight can do everything and get bored and unsub. Genius, fucking genius.

    i90 gear is not hard to acquire. There's a vendor that sells it for mythology tokens. Most of the current content can be done in i80 gear. Hell we've been doing coil since i70 and a couple pieces of mythology gear was bleeding edge of what could be acquired.

    Sometimes I wish this game was absurdly brutally difficult like FFXI just to sieve people like the OP from making threads like this. I'd like that nerd to know what it's like to farm tigers in batallia downs for 4 months just to save up enough money to buy a single piece of gear that wasn't even best in slot. Maybe then he'd have some fucking perspective, instead of whining about shit that's basically handed to you.
    (0)

  7. #37
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gamemako View Post
    Fundamentally contradictory statement, since it can easily be completed at ilvl57 with competent players and will still be hopeless at ilvl75 with crappy players.
    Saying things does not make those things truths. If you're attempting to deny that you have a better chance of completing content in an efficient manner with a random sampling of ilvl75 players than you do with a random sampling of ilvl57 players you are a fool.
    (1)

  8. #38
    Player
    Morgan_Leah's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Morgan Leah
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Keep the ilvl requirements for content in the hands of the devs. The general public should not be allowed to set ilevel requirements in PF because most of them are terrible at their jobs and are setting ilevel requirements way too high to make up for that. Maybe this will force people to actually "get good"?

    I cleared coil (1-4) and hm primals with a group of people at ilevel 60-70 and no crafted accessories. Now it's not uncommon to see PF groups for this content at 80+. I see plenty of people who have full i90 and do awful dps compared to people with less gear.
    (1)

  9. #39
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Competence, ilvl, player lvl are totally unrelated. At each pug, you may find good, bad and average people, whatever the ilvl you setup.

    Competence is something you need to acquire with experience. You can read all the guides on the internet, but until you don't actually go into the fight, they are just words. You cannot learn from the internet how don't panic and what to do when something gone wrong and needs be recovered, and how correctly avoid the mob skills.

    Player level is something that is just grinded. After some time, everyone gets 50. It means, it is totally irrelevant as a measure of competence.

    Armor ilvl, can be grinded by tomes, again is irrelevant.

    What is left to you, is treasure the good players you find and play with them. Maybe in same FC, more fun too. Making automated systems to find the "good" players, is something like asking someone else to do your job.
    (4)

  10. #40
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Traek View Post
    It is really terrible on Sarg. *They've cleared content, and have i90 pieces, so they must be good.*
    Sad times on Sarg. I guess I have been fortunate to avoid those groups or parties. Nonetheless, I think we both agree that iLvl does not equal competent player.
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

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