I agree that something other than ilvl would be good.
I mean, even without the incoming nerf, coil is still not very difficult. Sure, you might say it is, but say, compare it to old 8-bit Nintendo. That was some brutal stuff!
I have 2 Allagan weapons, but what does that really mean? I could have bought them really! I did not, but even so. I think most people that have "earned" them got them the usual way, as paying a huge sum of cash might be more "difficult" than just knocking over Twintania as most of the difficulty is just having some decent friends that are willing to wipe with you for a while on it.
But think about it, so many people have killed Twintania and not gotten a weapon for their main class yet. They are no less skilled than those who have, they are just less "lucky". So, therefore, it would be nice for them to have some meaningful metric on their character to say they beat it.
Really, showing that you have completed various content isn't a show of how "skilled" you are, actually it shows something else important.
It shows how much you persevere! And, actually, that is the only metric that I would suggest that we measure.
There are lots of people that we would probably pass on playing with if we had the chance. They might even be well geared. But what is the difference? They are just simply people who don't want to try and haven't completed much content because they are impatient and don't keep friends around because they are abrasive. I don't think we should punish those people, I just think we should reward the "team players" out there. After all, this is a multiplayer game and as such, those who would play well with others should be rewarded. Those who are impatient and spread discord shouldn't be punished, but I think there should be a system in place to reward them if they decide to contribute more to the community. Otherwise, we are just breeding trolls.



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