The iLv system is completely broken, and currently locks out a large group of players from doing any post-story content, not to mention iLv is a horrid way of gauging skill. Please look into implementing a PvE ranking system instead.
The iLv system is completely broken, and currently locks out a large group of players from doing any post-story content, not to mention iLv is a horrid way of gauging skill. Please look into implementing a PvE ranking system instead.
I also dislike the iLv requirement system
but i dont know if a pvE system would fix that
Exactly how would this work? From what I can tell, it would all come down to a grind. PvP has a ranking system, and that's mostly grinding too. iLvl isn't really any different.
That being said, I don't know of anyone who would conflate iLvl to mean skill.
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon
LOL, Once we finished it with 3 in a duty finder pug. The other 5 died promptly after the heart phase! Poor things, wait till they see extreme mode... ; ; At least my healer friend and I helped 5 others get their relics. Doing this at launch was alot harder, cause very few even had darklite, since farming it was more difficult back then (first 2-3 weeks of the game). You almost had to have everyone survive to kill it before Titan's stomps murdered everyone.
This is my thought on the matter. You can get ilvl 90 without ever stepping foot in a raid zone. Unless you count the hard modes. So equating ilvl to skill is a bad idea to begin with. Only 2 things I'd take as proof of skill when it comes to "what they person is wearing" would be Ifrit drops (aka bracer or primal weapons) or T5 drops.
And what would this "rank" system encompass?
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