The iLv system is completely broken, and currently locks out a large group of players from doing any post-story content, not to mention iLv is a horrid way of gauging skill. Please look into implementing a PvE ranking system instead.
The iLv system is completely broken, and currently locks out a large group of players from doing any post-story content, not to mention iLv is a horrid way of gauging skill. Please look into implementing a PvE ranking system instead.
I also dislike the iLv requirement system
but i dont know if a pvE system would fix that
Exactly how would this work? From what I can tell, it would all come down to a grind. PvP has a ranking system, and that's mostly grinding too. iLvl isn't really any different.
That being said, I don't know of anyone who would conflate iLvl to mean skill.
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon
And what would this "rank" system encompass?
Yeah, I support this idea. We could call it "level" and have different PvE encounters give different amounts of "exp" to increase your "level" at certain thresholds, with some sort of "level" cap. You have my vote.
The ilvl system is largely player controlled as SE has set the default ilvls for content pretty low. (and laughably so in a lot of cases) If anyone is to blame it's the community for creating ilvl requirements for Party Finder content higher than they need to be sometimes. You can always run in Duty Finder as the ilvl requirements are much lower there, and skill will have to take precedence over gear in this case.
As "broken" as the iLvl requirement might be, I'd dare to say it would still be better than the PvE rank requirement.
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Well the ilvl to skill comparison has been greatly lessened since 2.1 came out. Before 2.1, being ilvl 90 generally meant you cleared a lot of coil and capped your weekly myths, both signs you put in a lot of time.
Now almost everyone is 85-90. My 5th job just hit 86 last night (4 are 90) and only bard is below 80. Point with that is that it's easy now. When 2.2 comes out ilvl will (for awhile) be a sign of skill and accomplishment, and then everyone will have it.
What we need are titles, visible titles, for actual accomplishments. Titles for beating Twintania before 2.1, titles for beating Twintania before 2.2 (and none after since that will be the big nerf). Titles for clearing content pre-nerf are great.
Ilvl doesn't gate a large group of people from doing content. There are requirements, yes, but if you don't meet them you are very unlikely to pass said content without being carried and none of the requirements are high (Ifrit Extreme would require full darklight and any weapon at or above level 70). I was actually pretty surprised at how low they set the requirements for many of these.
As for removing ilvl and replacing it with a PvE rank...you'd have to be more specific since that can mean a lot of different things as far as how that rank is generated. More than likely the result would be similar or the same, except that you wouldn't be able to increase your rank for alts without playing them the way you can collect gear for alts currently, resulting in gated content for players that actually can complete it. That or your PvE rank is character based, in which case you'd essentially have no requirements after your first job.
Last edited by Nutz; 02-26-2014 at 01:57 AM.
Not a fan of this to be honest. Missable stuff makes me panic (Yep, seasonal events I'm looking at you - side note: Are we getting those on a monthly basis now?) Especially when I have to go away for a month (work/vacation) and have to bully my brother into installing ARR and do those events for me >.> BUT at least they most likely will be repeatable the following year, if you happen to miss them the first time round. Unlike pre and post nerf achievements o_o;
★ Proud member of the Abyss FC — Excalibur★
If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
Send a /tell and bring your happy pills~!
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