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  1. #151
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Just weighing in- distracting and noisy is exactly what I would want out of these indicators. There has not been a point in my day where one popped up and I though "wow, I wish that was more difficult to see."

    And synchronizing the individual pulses to display the cast time would be a very kind gesture for the players. A lot of good games I've played have used that mechanic (especially useful for when I'm running as a healer and the enemy's cast bar isn't showing).

    Giving us user-end options can't be argued against I suppose. Not where I would want Dev time spent but whatever.
    (2)

  2. #152
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Camate View Post
    While it would be difficult to make it so you can customize the color, we will be looking into whether we can make it possible to select from various templates and toggle the wave effect on and off so that everyone can play how they would like to.
    Enemy Attack Indicator Wave Options:
    Wave Off
    Wave On
    Wave Cast (Follows enemy cast timer)

    Enemy Attack Indicator Color Options:
    Red
    Orange
    Salmon Pink
    (2)

  3. #153
    Player
    Becken's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Nemeera Starnight
    World
    Sargatanas
    Main Class
    Summoner Lv 90
    I like the new one over the old one, at times I could not see the old all the time, where as the new one I can see it
    (1)

  4. #154
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Camate View Post
    Greetings!



    The color change of the AoE indicators was performed to address visibility for players with color blindness. However, we understand that this change has made it difficult to see the indicators in some instances, which is not desirable.

    While it would be difficult to make it so you can customize the color, we will be looking into whether we can make it possible to select from various templates and toggle the wave effect on and off so that everyone can play how they would like to.
    i haven't had a problem with them as of yet, they are a little light i guess but i think they look really nice
    (0)


    Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg

  5. #155
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chiral View Post
    I'm not colorblind and I have trouble with them too, so I can only imagine. Maybe there could be some other cue for these special ones, like particle effects that rise from the ground or something.
    It's awful. The fight against Isgebind is the main reason I avoid Low Level Duty Roulette currently. My first run through, our party wiped like four times because of me, before I finally started sticking close to one of the other DPS's and moving with them when they moved.

    And there are like...small beams of blue light that come off the blue AoE effect, but it's still difficult to notice. I'm hoping that they make it so that the effect color can be changed. The standard AoE zone colors are much improved for colorblind players, but that one set in the Isgebind fight is just horrible for me to manage.
    (0)
    Last edited by ColorOfSakura; 03-06-2014 at 04:32 AM.

  6. #156
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    i like the way it is, now, with that pulse, u can see it a lot better in some areas, not in water xD
    (0)

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