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  1. #101
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Thanks for the feedback regarding the 'pulse' timing on the new indicators.
    We've passed along the suggestion of timing the pulse to match with the action being readied to the effects team. They're currently looking into whether or not it's possible to implement!
    (50)
    Matt "Bayohne" Hilton - Community Team

  2. #102
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Bayohne View Post
    Thanks for the feedback regarding the 'pulse' timing on the new indicators.
    We've passed along the suggestion of timing the pulse to match with the action being readied to the effects team. They're currently looking into whether or not it's possible to implement!
    I think subtle pulses (for readability), underlying a thicker pulse that indicated cast-time would be perfect.

    And the option to perhaps change its color or opacity.

    Please pass that along as well! TY!
    (12)

  3. #103
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    I like the new AoE indicator. The old one wasn't hard to see per se, but could be easy to miss in some environments or situations.
    As for having them sync up, I don't think that's a big deal at all. I'm not going to try and time it just right, I'm going to get the heck out of there.
    (3)

  4. #104
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Honestly, I am not sure I like the color of them. I don't mind them but it seems a little weird sometimes.
    (0)

  5. #105
    Player
    Gallerik_Winstone's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    11
    Character
    Nethalos Rayne
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    im thankful they changed the colour. being colour blind it was hard to see on a normal day let alone being on a red or dark floor, or when covered with scholar or bard aoes. thank you getting rid of the nasty "big red"
    (1)

  6. #106
    Quote Originally Posted by EasymodeX View Post
    stuff.
    Its just supposed to be a visual hint, for all the rest you got castbars.

    I mean I agree with the pulse not in sync with the cast which is pretty distracting, in that case just move your castbar on your HUD and you re done pretty much.

    If multiple things get on screen at the same time that would be displayed by that new aoe thing, just remember where the first one drop !
    (0)

  7. #107
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by Havenchild View Post
    So lemme get this straight, people are complaining about a change that helps color blind people, which actually should have been something similar to begin with and on top of that complain about " its throwing off my timing with the pulsing". I'm sorry but that's your own fault for poor dodging. If you were used to dodging a solid red spot and now can't dodge a solid orange one with a flicker through it your just making excuses.
    People are complaining that the change was forced on us and not made a option like it is in most other games.
    (1)

  8. #108
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    I think a better option than making everything color-blind friendly (which Garuda still isn't green-wise)...

    ...just implement a "color-blind mode" please, but readability for everything else non-color specific is always a plus.
    (1)

  9. #109
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Surian View Post
    Okay, you're running it in the worst condition possible, in the MIDDLE OF THE NIGHT (Eorzea time).
    Quote Originally Posted by Gesser View Post
    I think a better option than making everything color-blind friendly (which Garuda still isn't green-wise)...

    ...just implement a "color-blind mode" please, but readability for everything else non-color specific is always a plus.
    Green = Solid Line... Red = Dotted/Dashed Line... How much more color-blind friendly can you get with that?
    (0)

  10. #110
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Johnist View Post
    Okay, you're running it in the worst condition possible, in the MIDDLE OF THE NIGHT (Eorzea time).

    Green = Solid Line... Red = Dotted/Dashed Line... How much more color-blind friendly can you get with that?
    While I am not personally color-blind, I've heard from friends who are that the issue is how the green blends with the grass underneath making it nigh-impossible to distinguish for them.
    (0)

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