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  1. #61
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Phaydra View Post
    People stop being so resistant to change. This is an improvement. The fact they distract you means they are doing their job. Stop being selfish as well. This change is not for you.
    If the change is not for me then why is my client changed? Most competent MMOs include colorblind-friendly options as options. It's not a hard concept to grasp.

    Furthermore, randomy frenetic distractions are bad for gameplay. They may as well try strobing an entire fricken rainbow.

    That aside, the #1 problem with the change has nothing to do with colorblind people at all, and should be adjusted. Short of fixing the issue, they should disable the change or make it a toggle / option.

    That goes for ready check spam as well. JFC.
    (2)

  2. #62
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    If the change is not for me then why is my client changed? Most competent MMOs include colorblind-friendly options as options. It's not a hard concept to grasp.

    Furthermore, randomy frenetic distractions are bad for gameplay. They may as well try strobing an entire fricken rainbow.

    That aside, the #1 problem with the change has nothing to do with colorblind people at all, and should be adjusted. Short of fixing the issue, they should disable the change or make it a toggle / option.

    That goes for ready check spam as well. JFC.
    I'm seriously not understanding your position. If the slight animation of a pulsing line in the aoe indicator distracts you, how do you even look at the screen during a boss fight with all the different multicolored explosions/effects hammering the screen at once? You've mentioned timing as well, but that doesn't even make sense. See AOE indicator, vacate area immediately. There is nothing to -time-, just get out. Getting back in works exactly the same as it did before. Cast bar finishes, animation begins, you are already moving back into position. There is no difference whatsoever.
    (5)

  3. #63
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Senfei View Post
    I'm seriously not understanding your position. If the slight animation of a pulsing line in the aoe indicator
    It's not a slight animation. It's the game visually shouting at me at max volume.

    how do you even look at the screen during a boss fight with all the different multicolored explosions/effects hammering the screen at once?
    What explosions/effects? I have all party spell effects turned off. The only effects I see are my own attack animations.

    You've mentioned timing as well, but that doesn't even make sense. See AOE indicator, vacate area immediately. There is nothing to -time-, just get out.
    You time when you go back in so the boss doesn't move (tanks) or so you can get accurate position (DPS) and immediately continue DPSing (DPS) or to avoid the secondary mechanic (all classes). Failure to do so is what causes players to get knocked off by landslides or hit by bombs when landslides are not highly controlled on Titan.

    Getting back in works exactly the same as it did before. Cast bar finishes, animation begins, you are already moving back into position. There is no difference whatsoever.
    Except the random strobing line which is shouting in my face is telling me a different timing to run back in than the significantly more subtle fade-out of the circle.
    (1)

  4. #64
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I guess we all have our tipping points lol

    It doesn't bother me personally, but it should have been introduced as an option instead of straight up change. No dispute there.
    (1)

  5. #65
    Player
    itscoreylol's Avatar
    Join Date
    Nov 2012
    Posts
    21
    Character
    Katy Perry
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Whatever man, I prefer the old indicators too but the pulses and the color of them are not too distracting. They serve the same benefit they always have, there's no reason for the pulses to be synchronized with the actual ability going off, and you should only need to pay attention to them long enough to realize that it's a big "DO NOT STAND HERE" zone. There were also times where a lot of ground targeted or PBAoEs were going off and it was hard to see boss AoE indicators and that doesn't happen after the patch.
    (0)

  6. #66
    Player
    Iecerint's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Iec Erynt
    World
    Gilgamesh
    Main Class
    Arcanist Lv 57
    I was going to post about the OP being wrong, but I actually think that the pulse moving with casting time would be a good fix.
    (0)

  7. #67
    Player
    Sigred's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    It really does need to be implemented as an option, not a mandatory thing. If it's a change for color-blindness, then you should be aware of all the different types of color-blindness there are. Unilaterally changing effects for one type can completely screw over another.
    (1)
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  8. #68
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    -snip-
    Well, different strokes for different folks I guess. For me, the orange is -less- obtrusive than the old bright red indicators. I also don't use the then red now orange indicator as a queue when to jump back in front of a mob while tanking. I use the cast bar. When its done, I go back in without missing a beat and the mob never moves.

    I know you don't like the new system, but it has been implemented and while asking for change on the forums is a good idea, it is also a good idea to try to adapt. Consider trying what I said about watching the enemies cast bar to see when the attack has finished to move back into position as opposed to staring at something that distracts you and see if that helps you.
    (4)

  9. #69
    Player
    G-I-X-X-E-R's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Gix Xer
    World
    Goblin
    Main Class
    Lancer Lv 50
    We'll from reading everyone's posts, everyone has seen the newish aoe markers. Working as intended. I personally have no problems seeing the new effects and had no problems seeing the old ones either.
    (0)

  10. #70
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I like them and the pulse is a great way to catch our attention that it is about to go off.
    (0)

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