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  1. #51
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    Like some others, I found the new indicators somewhat annoying in my first runs after the patch. But it did not take me long to get used to them and I much prefer them now. The timing of the pulses is totally irrelevent. If you're in it, get out. The pulse is there to catch your eye, so you'll notice it even if you fail to spot the colour, which is quite hard to miss.

    Overall, i'd say good job with this change, devs.
    (6)

  2. #52
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    I'm still confused about the "timing" aspect of the pulses people have mentioned. I don't know about you, but my timing upon seeing an AOE is "GTFO".
    (7)

  3. #53
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiggy View Post
    Tank is my primary, BLM secondary, WHM tertiary. There is rarely a good reason to stay inside an AoE regardless of class though.
    No: good tanks and mDPS will move back into position immediately. Immediately means moving back in when the indicator is fading but when it is still visible. However, with the pulsing AOE animation, the timing of when the AOE is complete is now conflicted between the fade animation and the pulse animation (e.g. the pulse animation distracts from the fade animation). You now have 2 different animations that intuitively disagree with each other and tell the player different things.

    This also becomes relevant for multiple AOE mechanics where you need to move out of zone A, then move back into zone A to avoid the mechanic in zone B. This can be observed in Titan EX (although for that fight the zones are invisible bomb explosions, not the strobing indicators -- in other new content like Leviathan or Turn 6-9, I would not be surprised when multiple indicators are placed next to each other).

    Bottom line: the fade-out and expiration of the indicator zone is much less clear with the random strobing introduced in the patch. It needs to be synchronized with the spellcast in some fashion or removed entirely. If not, then the strobing needs to be able to be toggled off because as it stands it makes the indicator timing less clear than it was pre-patch.
    (1)

  4. #54
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Too flashy! Please remove it!
    (0)

  5. #55
    Player
    NyssaElf's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Saryn Aide
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    I do like the animation, it's funny when its multiple enemies with round attacks.. Woo look at the pretty ripples its like wate....oh crap
    (4)

  6. #56
    Player
    Lullololita's Avatar
    Join Date
    Nov 2013
    Posts
    98
    Character
    Hideyoshi Kinoshita
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    The only thing I don't like about it is if it's a full room AoE (like the final boss of Haukke Manor) it really hurts my eyes for some reason.
    (0)

  7. #57
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    If the design is good or bad, we can discuss...
    But: They have added it now means they fixed the big problems and are now adding stuff we already had in ALPHA/BETA...
    That alone lets me hope the fixed quest tracker will be added soon too!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  8. #58
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Hmm.. I really like the new indicators, they stand out much better. As for the pulsing/fading, none of the enemies attacks changed so the casting time is still the same, exp. players should have a feel of when to move in and out already.
    (2)

  9. #59
    Player
    Tridus1x's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Soup Sifu
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    AOE changes are great. Quite a few color-blind people in my FC are loving it, I personally love the new look as well. It's not distracting at all.
    (4)

  10. #60
    Player
    Phaydra's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Avani Silver
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I like the new AOE indicators. People stop being so resistant to change. This is an improvement. The fact they distract you means they are doing their job. Stop being selfish as well. This change is not for you. It's for colorblind people who pay the same monthly fees as you and were having a hard time seeing a game feature.
    (5)

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