I've found the new color blends into the floor a lot more often than the old one did. Could just put in an rgb or color selecting setting somewhere to handle this.

I've found the new color blends into the floor a lot more often than the old one did. Could just put in an rgb or color selecting setting somewhere to handle this.

This is why games that wish to offer colorblind modes offer them as toggleable options rather than forcing them on everyone.
No way! This new indicator is much better. I sometimes didnt see the older one, this one I cant miss it. So what if is isnt synced with the enemy cast bar ... I dont think it was meant to. I mean if they want to include a UI option to revert to the old one im all for it but this one is a big improvement IMO.
No im not colorblind... I can easily see the butterfly in this image
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Last edited by Kayo; 02-26-2014 at 05:15 AM.

Like some others, I found the new indicators somewhat annoying in my first runs after the patch. But it did not take me long to get used to them and I much prefer them now. The timing of the pulses is totally irrelevent. If you're in it, get out. The pulse is there to catch your eye, so you'll notice it even if you fail to spot the colour, which is quite hard to miss.
Overall, i'd say good job with this change, devs.
I'm still confused about the "timing" aspect of the pulses people have mentioned. I don't know about you, but my timing upon seeing an AOE is "GTFO".
Too flashy! Please remove it!
I do like the animation, it's funny when its multiple enemies with round attacks.. Woo look at the pretty ripples its like wate....oh crap



If the design is good or bad, we can discuss...
But: They have added it now means they fixed the big problems and are now adding stuff we already had in ALPHA/BETA...
That alone lets me hope the fixed quest tracker will be added soon too!

The only thing I don't like about it is if it's a full room AoE (like the final boss of Haukke Manor) it really hurts my eyes for some reason.


Hmm.. I really like the new indicators, they stand out much better. As for the pulsing/fading, none of the enemies attacks changed so the casting time is still the same, exp. players should have a feel of when to move in and out already.
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