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  1. #1
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    I've found the new color blends into the floor a lot more often than the old one did. Could just put in an rgb or color selecting setting somewhere to handle this.
    (0)

  2. #2
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    This is why games that wish to offer colorblind modes offer them as toggleable options rather than forcing them on everyone.
    (1)

  3. #3
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    No way! This new indicator is much better. I sometimes didnt see the older one, this one I cant miss it. So what if is isnt synced with the enemy cast bar ... I dont think it was meant to. I mean if they want to include a UI option to revert to the old one im all for it but this one is a big improvement IMO.

    No im not colorblind... I can easily see the butterfly in this image

    (2)
    Last edited by Kayo; 02-26-2014 at 05:15 AM.

  4. #4
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    Like some others, I found the new indicators somewhat annoying in my first runs after the patch. But it did not take me long to get used to them and I much prefer them now. The timing of the pulses is totally irrelevent. If you're in it, get out. The pulse is there to catch your eye, so you'll notice it even if you fail to spot the colour, which is quite hard to miss.

    Overall, i'd say good job with this change, devs.
    (6)

  5. #5
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    I'm still confused about the "timing" aspect of the pulses people have mentioned. I don't know about you, but my timing upon seeing an AOE is "GTFO".
    (7)

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Too flashy! Please remove it!
    (0)

  7. #7
    Player
    NyssaElf's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Saryn Aide
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    I do like the animation, it's funny when its multiple enemies with round attacks.. Woo look at the pretty ripples its like wate....oh crap
    (4)

  8. #8
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    If the design is good or bad, we can discuss...
    But: They have added it now means they fixed the big problems and are now adding stuff we already had in ALPHA/BETA...
    That alone lets me hope the fixed quest tracker will be added soon too!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  9. #9
    Player
    Lullololita's Avatar
    Join Date
    Nov 2013
    Posts
    98
    Character
    Hideyoshi Kinoshita
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    The only thing I don't like about it is if it's a full room AoE (like the final boss of Haukke Manor) it really hurts my eyes for some reason.
    (0)

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Hmm.. I really like the new indicators, they stand out much better. As for the pulsing/fading, none of the enemies attacks changed so the casting time is still the same, exp. players should have a feel of when to move in and out already.
    (2)

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