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  1. #1
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by EasymodeX View Post
    To be clear, annoying and obnoxious I can deal with. My main issue is that the timing of the pulsing is completely inconsistent and conflicting with the actual spell cast. This creates meaningful* timing problems with stepping back into the area.


    *Meaningful for mDPS and tanks that are good at the game.
    Not that I've given it a whole lot of thought, but I'm not sure what you could do with the pulses that would both allow for a meaningful sort of timing and still induce epilepsy (that was the idea, right?) For some of the longer casts the pulse would be moving so slowly it'd be pointless.
    (0)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    It seems like most relevant casts in this game will pulse 1.5 - 2.5 times before the spell goes off. As long as there is any sort of motion in the highlighted circle at all, players who need the game to scream in their face should be satisfied from a visual cue perspective (the difference between a static circle and a circle that strobes is huge, but the difference between a faster and slower strobe is not significant).

    However, if SE makes the strobe sync with the spellcast so that it is exactly 1.0 pulse, then it will make the indicator very clean, and also improve timing by allowing players to see more precisely when the spell is done casting.
    (2)

  3. #3
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Did coil turn 1 yesterday and, forgot about AoE changes which now mean ADS repelling shot is a yellow/orange AoE on a yellow orange floor.... Oops

    Much harder to see for me in that particular fight, most situations it's fine though.

    But I would also like it synchronised to the cast bar... or perhaps faster pulses of the current type but a solid red expanding fill with the AoE going off when it reaches the edge. Just because it would look cool.
    (2)

  4. #4
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    I wouldn't mind being able to change the color of the indicators if that is what people want.

    One thing I appreciate about the change and would like to see stay the same is the flashing/pulsing effect. It is *much* easier to see something moving on a static surface! For one example, in Brayflox, the AoEs in the area covered by water are much much easier to notice.

    I would suggest that the new indicators are annoying/distracting for a reason, so that people will notice them more! How many pugs have I been in with people standing in AoE because they are not paying attention, eating or maybe even stoned/drunk? lol Please notice, I'm not talking about lag here, as the new indicators won't help with lag, as they aren't expected to. What they were designed to help with is making people pay attention to them more.

    Mission Accomplished! By all means though, if people really want them off, there could be a menu option to turn them off. However, I believe they should be *on* by default.
    (1)

  5. #5
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cherie View Post
    I would suggest that the new indicators are annoying/distracting for a reason, so that people will notice them more! How many pugs have I been in with people standing in AoE because they are not paying attention.

    Hopefully this will make DD's and some tanks get out of King Behemoth Tornados.
    (0)
    Goodbye, Final Fantasy...

  6. #6
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shaone View Post
    Did coil turn 1 yesterday and, forgot about AoE changes which now mean ADS repelling shot is a yellow/orange AoE on a yellow orange floor.... Oops
    That particular rooms has always been a nightmare for me (black/white colorblind). I can't accurately portray what I see to you, but the background is just sploteches of black and grey to me. It's always been a PITA to physically determine just where the AoE zones are with the movement that happens. I've always had to turn off party effects so I only see what I do and the boss. The pulsing helps me out tremendously. I don't have to pay 100% attention to the cast bar and can turn on party effects.

    I'm sorry others in general don't like the change. The pulsing feature really helps me identify the AoE in many backgrounds, though.
    (5)
    Error 3102 Survivor

  7. #7
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Two motion indicators for a trivial mechanic that should not be the focus of a player? No thanks. More graphical spam for minor aspects of a fight is simply counter-productive.
    (0)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Considering the changes were obviously made to improve visibility I'd say I'm quiet happy with the result. Timing a pulse with the cast timer would be a half decent improvement, but it wouldn't change a single thing for how I play. There is no time to dilly dally, regardless of what the cast timer is at. I see an AoE I get the heck out instantly.
    (3)

  9. #9
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tiggy View Post
    Considering the changes were obviously made to improve visibility I'd say I'm quiet happy with the result. Timing a pulse with the cast timer would be a half decent improvement, but it wouldn't change a single thing for how I play. There is no time to dilly dally, regardless of what the cast timer is at. I see an AoE I get the heck out instantly.
    I'm guessing you're a healer or RDPS?
    (0)

  10. #10
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by EasymodeX View Post
    I'm guessing you're a healer or RDPS?

    Tank is my primary, BLM secondary, WHM tertiary. There is rarely a good reason to stay inside an AoE regardless of class though.
    (2)

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