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  1. #1
    Player
    Seula's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    9
    Character
    C'seula Vanih
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    You guys know that the changes were implemented to make the AoE more noticeable to colorblind folks, right? Red AoEs are almost impossible to see by a substantial portion of the population (mostly brown-eyed males), so the color change to yellow and the waves makes it a lot easier for them, while not affecting people who can see normally.
    (19)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I walk back into the AOE telegraph when the spellcast is complete, like any competent DPS who wants to continue DPSing.

    Prior to the patch, I could time this with the fade of the AOE marker.

    Post-patch, half the time I attempt to walk back in when the random pulse is complete, and I have to stop myself several times and wait for the actual fade. It's extremely distracting and adds a lot of graphical clutter to the screen when there are more relevant fight mechanics to pay attention to (e.g. the boss direction, positioning, rot timers, adds, etc).

    In addition, the bright yellow-orange is closer in color to other graphical effects, compared to the more unique red. More clutter, more distraction. Highly annoying. Especially with the extreme variance in brightness -- the pulse is very bright and gradients down to a very dark shade. Why?

    Dodging red is trivial. They are not the important mechanics in any of the fights in this game.


    It seems like it would be simple to have a checkbox for "I AM NOT COLORBLIND, STOP SCREWING WITH MY UI". Did they add that option and did I miss it?



    Edit:

    I'm surprised so many players apparently like it. My entire coil static commented that it was annoying and distracting.

    I guess people really have a huge problem with trivial red circles on the ground?

    Either way, the option to disable would be fantastic.
    (12)
    Last edited by EasymodeX; 02-26-2014 at 01:32 AM.

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I have no issue with the new AOE markers, in fact, I like them better.
    (10)

  4. #4
    Player
    _Marklar_'s Avatar
    Join Date
    Feb 2014
    Posts
    2
    Character
    Mark Lar
    World
    Faerie
    Main Class
    Archer Lv 50
    I'm against telegraphing all together. In any game.
    Degrades combat to playing Dance Dance Revolution where you watch the ground instead of watching the mob and learning its behavior and movements.
    If it makes sense, I'm cool with it (like a growing shadow from a falling meteor during a boss fight, or a volcanic eruption beneath your feet that you can see growing).
    But generic colored circles? Get rid of them all I say.
    (3)
    I piss excellence

  5. #5
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    I really like the new indicators mainly for the fact that I CAN NOW SEE THE AOEs in Water-logged zones (Brayflox, Guildhests, etc).
    (12)

  6. #6
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    They should allow us to change the color.
    (6)

  7. #7
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    The new ones are really hard to see in certain situations too. Purple Poison? Yep, good luck with seeing the indicator there. Atleast the red one stood out in it.

    I really hate it too. I can understand it's for colorblind people, but there's no need to basicly screw everyone who isnt colorblind over with such an unwarranted change. I'm not saying to take it away, but atleast give us the OPTION of having the old ones back. My game looks more like a space-laser-opera with it than anything worthwhile. It's the little things that push people more and more away from enjoying this.

    Give us the NOT-ANOYING static red ones back with an option at the very least :/

    Why they wouldnt have made the yellow ones an option instead while keeping the red ones as default is beyond me, really...
    (2)

  8. #8
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    The bright orange stands out, i like it. Also a bit soft on the eyes.


    Tho i like the new changes, the pulses have no real benefit. Those patterns don't mean anything... for example, the tornado indicators is a ripple pattern from center, if it made sense, it would be a tornado that starts out in center and grows outwards, but that is not the case with the actual technique.
    (2)
    Last edited by Synapse; 02-26-2014 at 02:39 AM.
    Goodbye, Final Fantasy...

  9. #9
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    I like it, a great feature. A lot more people are dodging now and not getting killed by stupid AoE. I'm glad it's here. now "Ready Check" in CT is a completely different story...
    (7)

  10. #10
    Player
    CruxisSeptentrion's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Cruxis Septentrion
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    This thread is one of those examples that people will complain about literally everything in the game.

    I love the new indicators, especially for tanking. It makes a huge difference on Caduceus and ADS for example, and it's obviously helping since melee pugs we've had in our groups are dying far less than they used to.
    (8)

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