The reason for this is because combat is so fast paced, there simply isn't time to spend chatting about random stuff - unlike FFXI where combat was so slow you could easily get away with chatting while fighting. It's the price that had to be paid for having more faster combat (which players actually requested in 1.0 by the way - players wanted flashy, fast-paced battles like were shown in the original opening movie).
We usually say Hi to each other at the beginning and dungeon, and gg, gj and bb at the end of dungeon. We have nothing to discuss in sastasha or copperbell normal (damn roulette), everyone ran it many times and knows what to do. If he doesn't then yes, it has something to discuss, but it happens not very often.
ps3 players are usually the ones who don't know about party chat, should really be added to the tutorial for ps3 players, as it's pretty obvious on PC
Actually, I think is easier to find when playing with a controller. I accidentally found the option by pushing Select followed by accept button when I was trying to access the Duty List.
We are constantly pushing Select to jump between windows, the first one goes precisely to the chat window, where you can change chat channels.
select followed by accept eh? Good, will remember that for my next df when the ps3 players say hi in say chat mode :P
I have a usb keyboard hooked up to my PS3, not sure why it's harder to type on a PS3 over a PC, since that option is available, and most people have USB keyboards.
Nah, the far bigger cause is the whole duty finder system. Not only it queues you up with random people from god knows where, it is also cross world which would making friend totally useless.The reason for this is because combat is so fast paced, there simply isn't time to spend chatting about random stuff - unlike FFXI where combat was so slow you could easily get away with chatting while fighting. It's the price that had to be paid for having more faster combat (which players actually requested in 1.0 by the way - players wanted flashy, fast-paced battles like were shown in the original opening movie).
It was the same in wow. Back pre dungeon finder you had people asking in chat in the big cities and the zones where the dungeon was. So you already were forced to talk to just join a dungeon run to begin with. If it was a good run you asked if you could x person on your friendlist for a later run since they are on the same server and you can always ask them again.
Once lfd came out it is exactly the same as in FFXIV. People click the button, wait till the window pops up and join. Then at best we got a hi/hello and then silent for the rest of the dungeon since you will most likely never see these people again.
So far i got 1 group in 3weeks of playing where it went further and it was my most enjoyable run yet and if i could added them to my friendlist i would have done it in a heartbeat.
Last edited by Assirra; 02-25-2014 at 07:17 PM.
----------------------------The tank most times will put 1 on the monster to hit and kill first 2 3 ect ppl do this so the tanks and healers job stays fair. With out them some not all party members go bat crap crazy and hit everything that moves this makes the tanks job hard since he now has to pull the monsters back on him same for the healer now they must go out of there way to wast more mp healing ppl as for party chat if your party is not talking then say something idk?
Thanks Mogi for explaining that in a nice tone for those who may not have even known what the marking is for other than some sort of communication THEY are not privy to if they aren't even aware of the chat mechanics. And lets be frank, the chat system is not really a part of the tutorial so there are some people who don't figure it out until they have a need to ask a question about it!
There are players who started at launch who still don't know if after you have clicked on all aetherytes within a city that you can from then on not only use the smaller ones to port around... but additionally you can go to that larger main aetheryte and click it, then click again on the top selection of 'aetheryte' and get options to port anywhere within the city ;o)
What a lot of people surmise is common knowledge, or should be, or you are a galumph if you haven't 'figured it out by now' is definitely arbitrary. ***You would be surprised how folks that have mainly enjoyed console games over the years and are not mmo vets think the actual plan, goal and action needed is to way-lay onto whatever mobs are in the group the 'leader' of the group/tank pulls - that the point is to get all the mobs burned down as fast as possible. Some of them not knowing the efficiency and other reasoning of mainly hitting the mob which the tank is currently on is actually the problem - not just the aholes who know and understand and pull/aggro other trash mobs just because.
There are actually a LOT of people who are starting mmo's in the near/recent past who don't understand the meat shield thingie other than on the 'biggest, baddest boss' mobs. Yes. I have heard this discussion from level 50 players as well as those who are still leveling.
So a combination of describing the efficiency/reasoning a tank has in mmo's may be in order in more than one group you participate in o-0, along of course with patience for newer players, comes also we need to know what questions lol it is that they DON'T ask because they have no basis of relativity. Even after grouping for some weeks, they don't know why someone got angry with them in that dungeon because after all they were just trying to 'help' with killing all the mobs. Often players get criticized with an assumption they actually know WHY you are hollering at them, and the ensuing argument is about the 'insult' but actual information is not conveyed.
Last edited by Autymnfyres; 02-25-2014 at 07:26 PM.
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
lmao quality ffxiv players.
It'll be a nerf to the chat system pretty soon.
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