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  1. #1
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50

    Replace Ancient Magic with Tier-III Elemental Spells?

    What was the intent of the current ancient magics? Really too slow to cast, takes too long for the spell to finally damage the mob, and it costs a lot of SP. Are the Devs going to leave these spells in the game or will they simply make them into upgrade as Tier-III elemental DD?
    (1)

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I want both
    (4)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Evangela View Post
    I want both
    Something we can agree on.
    (2)

  4. #4
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    It's really bad at how horrible they look visually as well as in damage. You'd expect a little more effort from spells that are SUPPOSED to be some of the best in the game. Please change the animation for spell effects SE. Making spell effects bigger was a start but some spells just look plain ugly compared to previous FF titles. I know they could do better.
    (1)

  5. #5
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    EFF AM, eff Tier III, at some levels Tier II is a waste of mp, AM is almost always waste of mp. Seriously fix mages,SE know they are boring and suck right now.
    (2)

  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    No thanks, but I think they should replace the Tier 2 spell effects with the Tier 3 spell effects.
    (2)

  7. #7
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Neptune View Post
    No thanks, but I think they should replace the Tier 2 spell effects with the Tier 3 spell effects.
    Can you share your success with the Ancient Magic system? I want all Tiers of spells to be useful & offer realistic damage. I would expect the Ancient Magics to push 4k+ damage for the amount of time that has to tick.
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Ya'll know they said they were adjusting these things right? You also know that once they fix stats, INT will actually do something and spells should become more damaging right?
    (2)

  9. #9
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    Ya'll know they said they were adjusting these things right? You also know that once they fix stats, INT will actually do something and spells should become more damaging right?
    I'll believe that statement when I actually see Conjurers actually doing high damage on normal mobs & NM with that set of spells.
    (0)

  10. #10
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I still remember when I first got ancient magic.

    "Hang on guys, I'm gonna cast flare!" -Anavi Anael casts flare-
    "Um. What just happened?" -a minute later-
    "Was that it?"

    We were disappoint. ; ;
    (2)