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  1. #31
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Dano View Post
    the tank changes wouldn't work, it'll require SE to change the Primal fights completely, or even all the end game fights, but it doesn't matter since when the instance hard enrages you are going to die regardless. IE: Twintania will just spam Aetherial Profusion endlessly if you don't kill her in 12mins, no amount of Tank LB will save you from this, unless they add a pseudo invincible/invulnerable into the Tank LB...
    Not really, you just don't know primal fights (because they cheat through even LBs)

    Titan EX for example

    tank LB :Worthless, it won't absorb certain things like gero crush. They developers didn't want you to bypass super bombs with tank lb, so it wont. end of story on that.

    healer LB : worthless as well, the cast time on it is stupid. They timed it such that no phases you can get away with a healer LB to bypass any mechanics of titan.

    Melee LB: decent, but it's based on pt combined power. With the cast time...it's really near pointless as if you have 8 people alive for the damage multiplier of titan, you wouldn't need a LB, from the way the phases are structured.

    Caster LB: probably the most useful in titan since you can wipe out the adds with chaos that comes from landslides and puddle placement.


    LBs do not change fights because they script it that way. Reason tank lb and healer LB are worthless many many times. Healer especially is worthless most of the time because with the cast time, the weakness, and the animation, you are dead right back down...it doesn't even have infinite range.

    It's basically SE's immature battle planners. They are so paranoid of balance they unbalance things doing the exact opposite. Battles are so scripted LB is just an eye candy in the greater scheme of it. Reason Melee or caster LB is the "goto" LB.
    (0)

  2. #32
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    The healer LB really is underwhelming given its niche use. The only time people will want to use the healer LB is LB3 and even then only if something truly horrible has happened to the party. Chances are if you ever need to use the healer LB, you've already lost the fight.

    The tank LB is equally underwhelming considering it is basically just a short duration damage buff, and not a particularly strong one. I believe at it's zenith it only blocks 40% of incoming damage. Given that a team should be dodging the majority of attacks, that makes it only useful for a handful of occasions where damage is unavoidable.

    I'd like a Tank LB which not only gives you a damage reduction, as it does currently, but also increases block rates to 20/35/50% for double the DR duration for the entire party. Blocking reduces the damage taken by an additional margin, and at 50% it has a chance of preventing a decent amount of damage overall. Further, with the DR duration being shorter than the blocks it remains balanced.

    As for healer LB, I'd like to see it apply a 10/20/30% stoneskin effect to all party members based on LB level. At LB3 this ensures that any weakened players have a fighting chance of getting back into the fray, and at lower levels it gives it greater utility.

    As for DPS LB's, I don't think they need many changes, but it would be nice to have some unique animations depending on what class uses it. Meteor can remain a BLM skill, Grand Summoning could be a SMN skill, Final Heaven still reserved for monk while Omnislash is now a Dragoon skill. Oh and for goodness sake, give Bards an actual DPS skill. You've clearly labelled them as a DPS class, so don't you think it's time they were afforded ALL the perks of the role?

    Just a thought at least.
    (0)

  3. #33
    Player
    dannycookies's Avatar
    Join Date
    Feb 2014
    Posts
    69
    Character
    Sir Blobra
    World
    Balmung
    Main Class
    Culinarian Lv 90
    Limit breaks are incredibly boring; even more so being that they are available to only one person (usually melee dps). Why not offer everyone the opportunity to have their own limit break gauge? In something like FF7, I always looked forward to my limit breaks charging up because they were all unique, useful, and looked cool! I think SE did a really good job on meteor and the melee dps one, however we should all be able to have the opportunity to pull something flashy and useful out during a battle.
    (1)

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