OP has a good idea.

OP has a good idea.


The healer LB really is underwhelming given its niche use. The only time people will want to use the healer LB is LB3 and even then only if something truly horrible has happened to the party. Chances are if you ever need to use the healer LB, you've already lost the fight.
The tank LB is equally underwhelming considering it is basically just a short duration damage buff, and not a particularly strong one. I believe at it's zenith it only blocks 40% of incoming damage. Given that a team should be dodging the majority of attacks, that makes it only useful for a handful of occasions where damage is unavoidable.
I'd like a Tank LB which not only gives you a damage reduction, as it does currently, but also increases block rates to 20/35/50% for double the DR duration for the entire party. Blocking reduces the damage taken by an additional margin, and at 50% it has a chance of preventing a decent amount of damage overall. Further, with the DR duration being shorter than the blocks it remains balanced.
As for healer LB, I'd like to see it apply a 10/20/30% stoneskin effect to all party members based on LB level. At LB3 this ensures that any weakened players have a fighting chance of getting back into the fray, and at lower levels it gives it greater utility.
As for DPS LB's, I don't think they need many changes, but it would be nice to have some unique animations depending on what class uses it. Meteor can remain a BLM skill, Grand Summoning could be a SMN skill, Final Heaven still reserved for monk while Omnislash is now a Dragoon skill. Oh and for goodness sake, give Bards an actual DPS skill. You've clearly labelled them as a DPS class, so don't you think it's time they were afforded ALL the perks of the role?
Just a thought at least.
Limit breaks are incredibly boring; even more so being that they are available to only one person (usually melee dps). Why not offer everyone the opportunity to have their own limit break gauge? In something like FF7, I always looked forward to my limit breaks charging up because they were all unique, useful, and looked cool! I think SE did a really good job on meteor and the melee dps one, however we should all be able to have the opportunity to pull something flashy and useful out during a battle.
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