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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I like the stoneskin idea, reminds me of those FATE NM's that get stoneskin and if you try to solo them it takes ages to get through it cause of how much hp they have.

    I agree that archer/Bard should get a different LB too, but yeah that's a different thread, ironically one I also made a while back.

    http://forum.square-enix.com/ffxiv/t...62#post1623562
    (0)
    Last edited by Cabalabob; 02-25-2014 at 12:02 PM.

  2. #2
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    What's the big deal with not having equitable limit breaks being used? Numbers aside, it doesn't really seem to be a big deal. I guess maybe cover off what about this is disturbing and needs to be changed?
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  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    No matter what they do with limit breaks, I think it will always be dps limit breaks being used the most, unless they start putting out content that revolves around tank/healer limit breaks, and they have already said that isn't how limit breaks are meant to be used. So no matter what you will be left with some sort of take less damage, heal the party, or do more damage, and the answer will almost always be do more damage because if you do more damage the fight is over sooner, so there is less damage to take, and less to heal, that is the mentality of these games, that's why so many more people play damage dealers over tanks or healers. Most groups if you had to use a tank or healer limit break, the solution would be get better tanks or healers, we have seen this isn't the case with damage dealers, look at Titan, how many groups used to build bars because they couldn't kill the heart without a 2 bar limit break, if you needed a tank to limit break to survive mountain buster, you would tell him to get better gear.
    (0)

  4. #4
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Honestly, I am just saddened by the fact that instead of a bunch of varied LB's that give a class some character, we get 3 different kinds that encompass the same deal.

    I'd rather have a different look depending on who cast it that could be grouped in the same DMG type

    Caster DPS have their AOE but the graphical look of the LB is unique to the class

    Melee DPS

    Tank

    Healer


    etc etc....so a Scholar and WHM would have LB's that are the same functionally, but graphically they are different.

    Hope I got my point across, I already typed too much.
    (1)

  5. #5
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Karnyboy View Post
    Honestly, I am just saddened by the fact that instead of a bunch of varied LB's that give a class some character, we get 3 different kinds that encompass the same deal.

    I'd rather have a different look depending on who cast it that could be grouped in the same DMG type

    Hope I got my point across, I already typed too much.
    New Warrior LB.

    (0)

  6. #6
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Karnyboy View Post
    Honestly, I am just saddened by the fact that instead of a bunch of varied LB's that give a class some character, we get 3 different kinds that encompass the same deal.
    Much of this game was rushed to get it out, more limit break animations would have just been more for them to do in the time they had, and it would be something else they would have to add every time they added new classes and jobs, the look really doesn't even bother me now, half the time I limit break on monk I just stand there, or someone else asks if it went off, because the animation didn't show up on their screen, so to me more animations would just be more flash that doesn't process half the time.
    (0)

  7. #7
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mcshiggs View Post
    Much of this game was rushed to get it out, more limit break animations would have just been more for them to do in the time they had, and it would be something else they would have to add every time they added new classes and jobs, the look really doesn't even bother me now, half the time I limit break on monk I just stand there, or someone else asks if it went off, because the animation didn't show up on their screen, so to me more animations would just be more flash that doesn't process half the time.
    Doesn't it bug you though that especially as a Monk, your limit break involves swords......Call me strange, but that bothers me to no end.

    I want to see a Zell or a Tifa or a Sabin type LB on a monk.
    (0)

  8. #8
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Karnyboy View Post
    Doesn't it bug you though that especially as a Monk, your limit break involves swords......Call me strange, but that bothers me to no end.

    I want to see a Zell or a Tifa or a Sabin type LB on a monk.
    Isn't the T3 LB final heaven? That's tifa's ultimate LB. I still agree with you that T1 and 2 look weird on monk and dragoon, but a monk one is in there.
    (0)

  9. #9
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mcshiggs View Post
    No matter what they do with limit breaks, I think it will always be dps limit breaks being used the most, unless they start putting out content that revolves around tank/healer limit breaks, and they have already said that isn't how limit breaks are meant to be used. So no matter what you will be left with some sort of take less damage, heal the party, or do more damage, and the answer will almost always be do more damage because if you do more damage the fight is over sooner, so there is less damage to take, and less to heal, that is the mentality of these games, that's why so many more people play damage dealers over tanks or healers. Most groups if you had to use a tank or healer limit break, the solution would be get better tanks or healers, we have seen this isn't the case with damage dealers, look at Titan, how many groups used to build bars because they couldn't kill the heart without a 2 bar limit break, if you needed a tank to limit break to survive mountain buster, you would tell him to get better gear.

    It's interesting, your Titan example is basically the reasoning I had for my changes to the tank LB. Sometimes the damage dealer doesn't use the LB or uses it too late and Titan jumps. At this point the tank could LB, the earthen fury would go off everyone would get put down to 10%-20% hp based on which LB you had, tank would need a benediction everyone else get a medica spam then the fight would go on. In this case the tank LB saved the run from a mistimed LB from the DD. I've seen this failure to use the DD LB happen a lot, particularly in the duty finder where there's a lack of communication and it's these situations that inspired my tank LB change.
    (0)
    Last edited by Cabalabob; 03-01-2014 at 01:12 PM.

  10. #10
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    I fully agree that Healer LB should ALWAYS be an AoE Raise. Infinite range (meaning it will raise EVERYONE, even those bumped by landslide or repel or that other Titan EX move)

    The Raise weakness penalties are already way too big as is, so even if Lv1 LB would raise people with 20% HP (with their MaxHP reduced by 20% iirc) it wouldn't make it broken/overpowered/too easy.
    Level 1 Healer LB is not much different from casting Cure3 or maybe even Medica on a ilv 90 WHM...
    A Level 1 DPS LB definitely causes WAY MORE DAMAGE than any DPS skill any DPS class can perform even at ilv 90, so there's a HUGE imbalance here.

    For tank LB, my wish is that it was like this:
    Lv1: 10sec invincibility (like Hallowed Ground)
    Lv2: 10sec invincibility + reflect damage (roughly like Vengeance)
    Lv3: 10sec invincibility + reflect damage + absorb 20% of damage damage dealt as HP (like Bloodbath)

    (For level 3 it could also absorb a portion of the damage sustained instead of damage inflicted)


    This would allow decent variety and new strategies, since using Tank LB to reflect damage could eventually cause damage comparable to a DPS LB, if the enemy uses a strong AoE.
    (DPS checks mechanics, like Titan's Heart of Ifrit's Nails would be "immune" to Reflect damage naturally, since Titan and Ifrit would be invulnerable to damage when doing their Wipe skill when you fail their DPS checks)





    For those saying "oh but you use Tank LB on Ultima HM, Garuda EX (really?? when I use it on pugs people curse me and my 10 future generations) and on T4 (never had to use it but I suppose I'd be even more cursed from other players)" do you really really think it's ok that Tank LB has like 3 or 4 battles where it's important IN THE ENTIRE GAME while the DPS LB is better for, like all the other 100+ boss fights on the game?

    This is also HUGELY and shamefully UNBALANCED.
    (0)

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