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  1. #1
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Limit break changes suggestions

    There's an imbalance in the amount of times that each limit break is used. So i'd like to suggest some changes that I think would make the other limit breaks more desirable.

    First, melee and Mage are fine to be honest. They can be used tactically or just for fun and they're still effective.

    Healer LB, the only time this is used is the T3 version, why? AoE raise. My suggestion for this is simple, add AoE raise to all 3 tiers of the LB, but T1 comes with double weakness on half weakness timer, tier 2 comes with weakness on half weakness timer and T3 comes with no weakness.
    This way the healer limit break will be effective at any time when half the party is down rather than having to wait to T3.

    Tank, might seem a bit more radical, but if you think about it it's suitable. Basically I want the effect to be the same as it is now, but have an additional effect of fatal blows will reduce hp to X% of current hp. Where X is the power of the limit break. E.G T1 = 10% damage reduction, so on a killing blow you would have your hp reduced to 10% of its current value. This would apply to any killing blow including primal specials, ultima, ecliptic meteor, and even just a regular hit that would otherwise kill you.

    This would make the limit breaks work in a more scaled fashion, damage limit breaks would be used when you're having a smooth run, tank would be used when you mess up a mechanic and save you, and healer would be used when you're on the verge of a wipe.

    What are everyone else's thoughts? What else would you change?
    (8)
    Last edited by Cabalabob; 02-25-2014 at 11:24 AM.

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Guess you never ran through Ultima HM, huh?

    Tank LB is also good in Garuda EX if too many pillars died for one reason or another, or if Spiny died too early
    (1)

  3. #3
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Um... Yes I've run both of those and never had to use the tank LB...
    (0)

  4. #4
    Player
    Mcshiggs's Avatar
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    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Where did you get your numbers, or did you just make them up, the limit breaks were put in so that no content would require them, but you could use them to make up for a mistake, or to speed up as you see fit. One reason tank and healer limit breaks aren't used as often is they take better timing to pull off to be useful, and most groups just wipe and start over if there is a major screw up. Most parties I have been in on Ultima hard mode use the tank limit break already, it can be useful on learning T4 for the last drops if your healers and tanks are having trouble managing 2 dreadnaughts, or on Garuda if you loose too many stones, or Garuda Extreme if party members are low health running into the spiny area in the twister>center transition.
    (1)

  5. #5
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    What numbers? I only used 10% for tank T1 LB which I got off gamer escape wiki. And my suggestions don't make them required, they make them useful for when you make a mistake, eg don't kill all ifrit's nails you'd prevent a wipe, don't kill titan's heart you'd prevent a wipe etc. They also don't change the current usefulness of the LB that you've described, they just add extra usefulness to it. And healer LB would just spread the useful part of it across the entire LB rather than just T3.
    (1)

  6. #6
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
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    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    I was asking where you got the numbers for how often each limit break was used, the 70/20/10/0% numbers.

    Those mechanics like not killing Ifrit nails or Titan's heart are meant to wipe the party, they are a dps/mechanic check, if you can't do that you aren't meant to pass the content, you shouldn't be able to limit break past a "must pass checkpoint" to limp yourself through content. As for the healer limit break, it can be useful, people just choose not to use it unless it's T3, but I think a tier 1 or 2 could be used just fine if your group took a big friction hit on Garuda Extreme if for some reason your group didn't have a bard, it's a mp free heal that I would rather see used than the caster limit break that barely touches Garuda's health, just because you or your group chooses not to use it, doesn't make it useless, experiment with them some, you could end up having some fun, or maybe finding more use for them.
    (0)
    Last edited by Mcshiggs; 02-25-2014 at 10:27 AM.

  7. #7
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Yea, cause I have never, ever used my limit break. Nope, never. Your facts are 100%, no dispute.
    (0)

  8. #8
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mcshiggs View Post
    I was asking where you got the numbers for how often each limit break was used, the 70/20/10/0%
    Those are just made up from general observation of when people use the LB.
    (0)

  9. #9
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Cabalabob View Post
    Those are just made up from general observation of when people use the LB.
    So by your logic, me and my friends play a Paladin, Scholar, Bard, and Black Mage when we run 4 man dungeons, so since we don't see the other jobs in those dungeons, they have no use in this game and are never played in 4 man content. Just because you don't use it, doesn't mean others haven't found uses for them.
    (0)

  10. #10
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    No by my logic unless you're playing a completely different game to me you'll have noticed the same trends in LB use I have... If you deny there is an imbalance in the times LB are used you're just being stubborn, there's no way to claim that the tank LB or healer LB get used anywhere near as much as the damage LBs I'm simply trying to suggest ways to change that, not argue whether it's true or not.
    (4)
    Last edited by Cabalabob; 02-25-2014 at 03:51 PM.

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