I hate to make it sound like everything should be handed to you, but in an MMO, you should have the choice to play what you want to play without being hindered. This means the fatigue system needs to do, not only from a gameplay standpoint, but from a business one. You realize how much bad reputation came from the system in the early stages? Same with repairing. I believe an item should still be required for each individual weapon, but forcing players to level crafting jobs turns away a lot of potential players.

The other two points I can agree with. The stat distribution should be kept in, but on a class to class basis.