Surplus system needs to be taken out. I don't know why SE puts up walls like this to keep players out. The surplus punishes people for playing too much and thats not the right thing to do. It should reward people for taking breaks, like rested exp.
Surplus system needs to be taken out. I don't know why SE puts up walls like this to keep players out. The surplus punishes people for playing too much and thats not the right thing to do. It should reward people for taking breaks, like rested exp.
This. There's absolutely no reason for a decent game to use a system like that. Any player who understands how the armory system works already knows he has to level multiple classes to be effective anyway.
So, you are saying, then, that because I want to level Conjurer because I enjoy it I should be punished for playing too much? Just because I COULD do something else? That doesn't sound very fair to me.
Read my post carefully please. I'm suggesting that you should NOT be punished for sticking to one class because that's what you enjoy. Not by the game at least. The other players can yell at you all they want though.
I'm sorry. I thought you meant there would be no place for my suggestion in the game. My mistake.
Agreed, keep all the systems that made this game receive awful negative criticism. They've done a great job at keeping people playing and roping in new players.
Bad news for you SE will not keep the system the same. Enjoy playing the game the majority creates for you.I am in the opposite opinion on a few topics and I would like to explain why;
First, Surplus. The intent of surplus is to prevent players from leveling 1 job to max level and ignoring the content of all the other classes. By penalizing players who either grind too long on 1 class (or bot) they "entice" you to hop on another class and level it alongside your other classes and in the same light allow "casuals" to keep up.
Please keep the surplus, its annoying to players like me who play too much, but it keeps casuals in the game and makes people play other classes.
Second, crafter repairs and repair NPC. Thank you for making crafting classes more than just a "sidequest" to leveling a battle class. The amount of depth in the current system is wonderful. The mechanic of breaking weapons isn't new, nor is NPC repairing the items.
Fixing gear by employing a "crafter" is wonderful and just because people are too busy powerhousing 1 job to 50 to realize they could have been more effective and leveld a craft or asked one in their ls, doesn't mean you should do away with it. Reduce the prices of NPC repairs maybe, but don't remove repairs or take away features that make crafting robust like battle classes.
Third, Stat point allocation. I LOVE this system and I am VERY attached to being able to spec myself however I want. On several occasions I did something fun an out of the ordinary (like tanking The Great Buffalo on Conjurer) and LOVED the challenge it provided. Sure, I COULD have been on Gladiator and done it with ease, but whats the point? I leveled both classes so that I could use all my skills and points however I wanted and I don't think that should be taken away. Being able to backup heal on my Archer if s#!t hits the fan, or being able to tank on my Lancer when the tank isn't around is AWESOME. Now, I know I can't do it as EFFECTIVE as the classes that are intended to do them, but the fact that I CAN is why I love it.
Keep stat point allocation so that us players who want to be a flexible and well rounded character aren't pigeon holed into "defined classes" Make the classes defined in their own right and let the players step outside that box themselves with their own setups.
And finally, this leads to Job Flexibility. Keep the system where jobs can use other abilities at a reduced accuracy, damage, effectiveness etc... Make it so that the classes on their own have a "unique" feel, but DON'T take away the fact that I can have a ton of MP on my GLD to cure 3 myself when healers aren't present.
Whew, thanks for reading, I know its not what a lot of people want to hear, but I feel strongly and wanted to share.
Thanks!
Doctor Mog
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
Going down each of these points in the OP. Word of advice; take off those goggles man.
1. Surplus - Get rid of it. It's not hindering progress for anyone that is as efficient with their leveling in game as I am. 200k SP in about 3 hours on a good day with surplus. It's not stopping me but it is annoying me.
2. Repairs - Have you TRIED repairing items? I mean its gotten faster since release but... seriously no. Just no. Incredibly time consuming. Sure crafting classes need more of a role but I'm not repairing items for people if I have to spend 20 seconds doing a single item. Say what you want - but thats a long time.
3. Point Allotment - ....it would be nice if... you know... the stats worked. Either way I'm more of a class defined stats guy so I say scrap that and the useless thing you call Physical Levels.
4. Armory System - While I agree that using abilities from other classes is definitely one of the high points of the system it also lends itself to mass exploiting and also kills the classes in the process. THMs tanking and CON/THMs being pigeonholed into healing is definitely not what was intended. Or I'd like to believe...
Edit: Hmm after thinking about it... This entire thread, including myself, might have been trolled cause I find it hard to believe the stance this person has.
Last edited by Kurokikaze; 03-09-2011 at 11:08 AM.



That's why you have the very convenient, fast and cheap bazar repair system. Works wonders. Did you ever try?2. Repairs - Have you TRIED repairing items? I mean its gotten faster since release but... seriously no. Just no. Incredibly time consuming. Sure crafting classes need more of a role but I'm not repairing items for people if I have to spend 20 seconds doing a single item. Say what you want - but thats a long time.
yeah, you're going to see a lot of THM's tanking anything serious... riiite.4. Armory System - While I agree that using abilities from other classes is definitely one of the high points of the system it also lends itself to mass exploiting and also kills the classes in the process. THMs tanking and CON/THMs being pigeonholed into healing is definitely not what was intended. Or I'd like to believe...
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