Didnt play 1.23 but I'm assuming this is about grinding mobs?
I love grinding mobs, I hate fates and the dungeons in this game are long and boring so I hate those too >_>
Didnt play 1.23 but I'm assuming this is about grinding mobs?
I love grinding mobs, I hate fates and the dungeons in this game are long and boring so I hate those too >_>
yea grinding mobs is pretty much what its about but with how it is now i just dont see any point with going out and spending hours grinding. in 11 i could spend hours and get a good amount of lvls. in 14 i can spend a few hours chasing fates everywhere and maby get half a lvl or que for a dungeon and sit there for 3 hours and not even get in one which is the reason i wish grinding mobs was more worth it. i have read all the responses to this thread and once or twice cant remember some one has said bringing mobs that are as powerful as the ones in the dungeons out and that give the same exp. personally i wouldn't care if everything got a power upgrade as long as they upgraded how much exp it handed out. although with low lvl 1-10 still gota leave them a lill bit squishyer cause people are still getting used to game and controls. i personally even in 14 can hit 10 in a mater of an hour or so.
and also i think as you go through the game the diversity in look for the mobs and fighting styles even should change im not saying totally but when i look at a mob i wana be able just by the way they look prety much tell wether im looking at a higher lvl one or a lower lvl one. whether that be with collor or hell make the higher lvl mobs a bit bigger and add a lill bit of scaring or something. if said mob was able to reach said lvl they woulda went thro allot and got a few scares maby they became sickly or something its just another topic whether its disused in this topic or not just another one of the things i would like to see fixed or tweaked. along with adding more jobs but im giving them a good amount of time before i complain about that.(all im saying is give me my BLU back)
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