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  1. #1
    Player
    Cryptic-Shadow's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Cryptic Shadow
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    yea ninesunz that is how i fell i dont spam instances or anything i put up with fates and bossycow when i was playing 11 we alwase had a preset group of friends that would get together and grind for a while and if i was gona sit around i was alwase looking for a party just to meet new people thats part of the aspect that i like about the old way but that is me i dident mind the wait cause as it is now i am waiting like that for duty finder in end game for primal fights or dungeons to get tomes or something havent made it to the beter endgame
    (0)

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    You mean old way of leveling where people have to learn their jobs, their party members play style, coordination and each of their skills in order to be efficient?

    Yeah, good luck feeding that to these new generation.



    We like seeing level 50brd asking whether he knows what ballad is used for.
    (1)
    Last edited by Synapse; 02-26-2014 at 01:33 AM.
    Goodbye, Final Fantasy...

  3. #3
    Player
    Cryptic-Shadow's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Cryptic Shadow
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    lol yea exactly synapse that is something i have even said is the old style partys would force people to learn how to play there jobs and even how to play to best suit there party members if you where to keep the same group going for a long time and go on to do high lvl dungeons that are 8mand and what not
    (0)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Keep in mind my experience was the first 2 years of NA release.

    I actually really enjoyed the leveling in ffxi for some strange reason. Perhaps it was that every group had to communicate, from weapon chains, trick attack, to whether the casters had enough mana for the next pull in order to optimize the speed of killing. Since every enemy could kill you and because death came with such a high penalty (especially after 60), there was a certain thrill of the fight because there was some real danger to it. Also, you always wanted to perform your best, because a bad rep meant it was more difficult to find parties in the future. And since everybody in the group just wanted to kill as fast as possible, everybody was all on the same page. You didn't have some people wanting to open all the chests for gear, and others wanting to play it safe, and others wanting to do speed runs, or others running around in spiritbonding gear purposely gimping your run. It got even better the higher level you got as bad players were weeded out in the lower levels.

    Of course the drawback to all that was that you needed a party (usually a competent party) to do anything for most jobs. Which could mean hours of waiting around LFG. And while the death penalty provided a thrill to play with, since it did actually hurt, you had to deal with hours of progress lost if you get a bad party. And it was overly punitive after 60, where a single death could mean as much as a day's worth of progress lost, which could only be mitigated adequately by a specific class (only WHM had raise 2 at the time).

    But FFXIV is a different animal. At its core is the idea of accessibility. Ease of leveling, ease of grouping, ease of gearing (ie: myth to buy the best equipment from running entry level 50 dungeons). A heavy death penalty doesn't work with that. Mediocre players don't either (because they pay to play too). And when you remove that, then you have to dumb down the necessary communication and coordination or it's going to lead to a lot of frustration. So for FFXIV, grinding would just be that. A mindless, quiet grind, worse than what fates or dungeons offer.

    The FFXI grind was dependent on FFXI's unforgiving design. You take that away and it's just a mindless grind with nothing good about it.
    (2)

  5. #5
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    What exactly prevents you from making a party and just head to a zone with enemies that are 10+ levels higher than you and start murdering mobs?
    Your only limitation is getting some people together to do something like this.
    (3)

  6. #6
    Player
    Cryptic-Shadow's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Cryptic Shadow
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    its not the fact that you have a puller bring mobs and i dont run dungeons for exp i run them for gear exp is an upside and it still wouldent hurt to have the aspect of good exp from siting with some friends killing stuff at a camp and if puller dose it right you should never just be siting there at one spot you should alwase be doing something
    (0)

  7. #7
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    As far as I know you can still do the long slow grind of leveling up by not doing FATEs and only doing dungeons to progress to the story and for fun.

    FATEs are optional and you can make a party to level up the way you want.
    (0)

  8. #8
    Player
    Cryptic-Shadow's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Cryptic Shadow
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    i plan on lvling every class but you know(i know i bring up 11 alot but that was my long term mmo that they royaly fucked thats a totaly difrent subject tho)in 11 you dident have to build the chain to make it worth it the chain was just what made it faster and was a bounus
    (0)

  9. #9
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I loved sitting in a camp killing mobs. Had one guy pulling everything back to us. It was a lot of fun - lots of chatting between pulls, etc every fight was epic too.
    (1)

  10. #10
    Player
    Cairn's Avatar
    Join Date
    Feb 2012
    Posts
    227
    Character
    Lil Cairn
    World
    Masamune
    Main Class
    Gladiator Lv 50
    The leveling back then in FFXIV 1.0 was challenging, a lot harder, especially for tank and healer but also lots of fun compared to the current leveling system.

    I don't really know how to play my SCH & SMN until 50 and start doing some dungeon run since I was leveling them through FATE.
    (0)

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