This is something I was wondering about for a while, and seeing the (really good) Phoenix Down suggestion thread made me think of this again:
I know that some people love being the hero that keeps raising their Alliance Raid again and again, etc...
But I've talked to other RDM/SMN/Healers who kinda wish they didn't feel obligated to drop their rotation and sloooooooowly pick people up, or risk being seen as "not a team player"... even though they could just swap to a Raiseless Job and never be guilted about it.
Personally, I'm kind-of in the middle. I don't mind "saving the day", but I do start to get exhausted after a while when there's days where I really just want to shoot Verthunders, not stop every 20 seconds to Dualcast Verraise again while running my rotation on Lucid vapors.
I honestly find myself sometimes deliberately not queuing for certain kinds of content as a Raise-capable Job, because... I just... want to be left alone and do my rotation. Does anyone else have those kind of days?
And, it's kind-of weird that an entire Role Action — "Swiftcast" — is basically reserved entirely for just one Spell in most content. And if you actually spend that Role Action for a different utility purpose out of habit or impulse, you usually feel guilty about it shortly thereafter, as you sit there hard-casting yet another Raise.
How would you feel if Raises were split into two Spells:...allowing Raising Jobs to:
- An out-of-combat Raise
- Spell (GCD)
- 8 second cast
- No cooldown
- An in-combat Raise
- Ability (OGCD)
- Instant cast
- 60 second cooldown
- Freely use Swiftcast for non-support purposes without potentially dooming a pull
- Freely continue their rotation without desyncing or disruption, even if someone needs to be Raised
- Not feel obligated to fix every single problem people create, because there's a hard limit on how many Raises can go out per minute
• "But then you'd be pressured to stack Raise DPS during prog to maximize Raises available"
• "But now some Alliance Raids will be too much trouble to clear"Hmmm. Well, if these concerns become an issue, you could:• Put a hard limit on how many in-combat Raises can be received per minute, via a partywide debuff, so that there's diminishing returns on stacking Raise jobsor• Allow the long-cast GCD Raise to be used in-combat, but make its cast time unaffected by Swiftcast (but now you're back to feeling obligated to sit there sloooooooowly hard-casting Raises)or• Just give every job Raise as a General Action like Limit Break and Sprint, so that every Job is now equally-capable of saving the day