The strategy about making craft-able armor stats and such no higher than the beginning rewards in Coil is hurting the game. It seems that the prices for craft-able items is hitting the floor. The people that were fans are now leaving the game because the time invested in all the crafting and such has been wasted, It is kind of silly that one dungeon run will get you a better piece of gear than the best you can craft after investing months of work in your crafting system. I think the strategy should be revisited before more give up and walk away. The rewards for the Luminary completion and level 50 quests are also a joke being that they are the same who was the bright mind behind that?