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  1. #21
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Karnyboy View Post
    I guess people think there's amarket out there and fear inflation? I dunno, but this makes sense to me remove RMT by making Gil a bit easier to come by.
    I think a bit of inflation would help the economies at this point rather than hurt it. Nearly nothing has much value anymore and the little value it has is because not many people spend the time to farm said items.The problem is the people who would use said items actually mostly farm it themselves anyway so thus the goods with value never sell. So because they never sell, they'll keep dropping in value till someone actually feels its justified to buy them.



    Using Aldgoat leather as an example. The only use this item has is to crafters. Crafters won't buy it in bulk because it costs more for the leather than the finished products. So players tend to buy only what they need at the cheapest possible price to HQ the items they are working on. It causes the market system of Supply and Demand to break down since the supply will quickly beat out the demand; and the market will run down the price to nothing.

    When 2.2 hits it'll stimulate the economy for about a second; then quickly everything will plummet in price as the general population can not AFFORD to buy the goods. Once the 20% wealthy buy what they need then there is no one to sell to anymore and the prices will get ground to dust.
    (0)

  2. #22
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by WellGramarye View Post
    Something that always struck me as odd. You take money out of economy in an effort to fight RMT, but doesn't this incentivise and push players into using said RMT? If players had a good source of income wouldn't that hurt RMT more because players wouldn't feel the need to buy currency since they could make it at a decent pace. Those that would buy it at this point then would be the ones whom would have bought it anyway?
    It doesn't matter if it makes sense to us, it's up to them, high level fishing isn't good for anything because fishing has always been good for RMT business, they removed the gil drop from the beetles in Wanderer's Palace because it was easy to farm, and thus attracted RMTs, their strategy for dealing with RMTs is make it harder for them to get their gil, then make gil only good for vanity in game. Crafted gear is useful up to a point, but in the end, dungeon/primal gear will always outpace it, gil is used for housing, the vanity slot system will be somewhat of a gil sink, pretty much anything that doesn't involve advancing content wise in the game you will find gil useful for, limiting the market RMTs have .
    (0)

  3. #23
    Player
    Bora's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Boraleiz Atys
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Felis View Post

    Some level 50 group leves would be really good. Like "Operation: Crosseye" from 1.23
    http://www.youtube.com/watch?v=QLB1F6gIIHk

    This is nearly exactly what I'm talking about. It would be nice if each zone had some form of expedition like this, with objectives that actually forced you to navigate throughout the zone and encounter content. At least then there would be a meaningful reason to explore the world with your friends post 50.

    I'm happy to see that in a way this existed in 1.0... Hopefully it's in their plans to reintroduce this type of content.
    (0)

  4. #24
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    how about 1 gil for every 1000 exp?
    (0)

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