Quote Originally Posted by Sibyll View Post
The only thing I can agree on is the ease of obtaining gear. When you overgear the content the difficulty is going to be reduced to the simplest mechanics because your gear is trivializing the rest.

Take Titan HM for example. It has a hard DPS check that is trivialized by over gearing or building up limit break, a healing check that is trivialized by over gearing, and a personal awareness check that is reduced by over gearing. However, based on your logic this entire fight is just "don't stand in fire".

You realize that nearly every fight can be reduced to tank and spank or avoid AoE when you over gear the encounter enough right? Try running the encounters with a party in ilvl appropriate gear and see if the entire fight is just avoiding AoEs .
You can have ilv 70 before you get to lv50 (I did). Gear should trivialize older content, it shouldn't trivialize content before you can even access it... SE trivialized any gearcheck by designing the game that you can so easily outgear content before you reach it. By doing that, SE has (as you say) "reduced this game to the simplest mechanics." If you're not too lazy or stupid to get the right gear, (or if you have the skill such that you don't need it) this has made the game revolve around dancing, and nothing else.


In your Titan HM example, you can't quite over gear the personal awareness check - at least not with gear that's available before you clear Titan. In ilv 70, you do outgear all other aspects of gear check, but not the dance check. Go to DF and I bet you'll have very little success; often players in full ilv 70+ fail just as hard as anyone else.