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  1. #11
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Trashy View Post
    Go ahead and try to join a Party Finder group for Coil Turn 4 or EX Primals. It's exactly what you're requesting here.
    So the first 12 or so instances at level 50 (and all the one's prior to 50) should have trivial or no gear checks???


    Quote Originally Posted by Trashy View Post
    Yeah it's not like FFXIV has fights where you have to stop DPSing certain targets (Caduceus with 2 feeds or after split, Garuda EX Spiny), or a fight with a kill order (Brayflox Inferno Drake, Cutter's Cry Myrmidon Princess, Garuda EX, Coil Turn 4). Or a fight where certain skills are super helpful (silence in Turn 1, Turn 2, and Pharos Sirius.)

    Or other interesting non-dodging mechanics, like feeds in turn 1, conflag/fireballs, death sentence and hatch in Turn 5, Allagan Rot in turn 2, Magic Reflect/Physical Stone skin in Turn 4, Sisters phase in Garuda EX, and bubble bursting in Ultima HM.
    I'm not saying FFXIV doesn't have those things. I AM saying that it doesn't have enough of them... and it has TOO MUCH dancing.

    Quote Originally Posted by Sibyll View Post
    Proper positioning and avoiding AoEs is not exactly something new to MMOs. I fail to see how standing still DPSing/healing/tanking could possibly be interesting.

    Having semi-random boss encounters could be interesting, but clearly a lot of people are still struggling with scripted boss fight mechanics.
    Before WoW, MMO raiding I experienced did not have nearly the level of movement required in the last 7 or 8 years. Positioning was important, strategy was important, timing was important... movement not nearly as much as it has become in the last several years. In EQ, there were a lot of encounters where I literally didn't even consider moving at all.

    Quote Originally Posted by Sibyll View Post
    Also I'd like to clarify that when I said it was sad that SE has gated content with "do not stand in fire" mechanics, I meant it's sad that people are that bad that they are unable to overcome such a simple mechanic.
    I understand and appreciate what you mean. It makes me sad for a different reason. I wish MMOs didn't feel the need to use dancing as their primary difficulty factor as it seems to be.
    Quote Originally Posted by CompSci88 View Post
    Yeah, because tank and spank for 10+min is really fun.
    I'm not saying every encounter should be entirely tank and spank... but... yes a true tank and spank gear check would be different and more enjoyable than another dance.






    Also... this (from wikipedia):

    A square dance is a dance for four couples (eight dancers) arranged in a square, with one couple on each side, facing the middle of the square {sounds like the begining of a boss strategy doesn't it?}. In most American forms of square dance, the dancers are prompted or cued through a sequence of steps (square dance choreography) by a caller to the beat (and, in some traditions, the phrasing) of music. The caller may be one of the dancers or musicians, but nowadays is more likely to be on stage, giving full attention to directing the dancers.

    Would you have purchased a square dance MMO? Final Square Dance Fantasy anyone? Is that what we're actually playing?
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    Last edited by Simaril; 02-26-2014 at 02:13 AM.