Quote Originally Posted by Simaril View Post
Simply put: too many encounters are extremely heavily focused on moving out of damage. In the legendary Final Fantasy games of the past where we were introduced to Cid, and airships, and chocobos… how much movement out of the bad stuff was there?!? Very, very little – yet the games and encounters were interesting, challenging and FUN.
In the Legendary FF games your sprites sat there and ate damage and you healed through it. I think fights would be very dull and boring if all boss mechanics work from the perspective of a tank where everyone takes damage and must be healed for a majority of the fight. (course depending on the party this happens anyway...)